Thanks guys. Illithids. Yep. Damn bastards.
It is not the creature that causes the crashes though, but the entity. Illithids were a cavern creature all along. But now I have something to work with, so the worldgen crashes will be fixed.
Unfinished Version 1.8.1 so far
- Better Gemworkshop: All weapons made from gem
- Better Furniture Workshop: More sets, beds made from custom materials
- Better Storage Unit: 22 new tradegoods.
- Better Altar of Armok: 5 new offerings, two old ones overhauled.
- Better Javelin Caster: Now Ammo Caster with 6 new types, bolts and arrows
- Better Craftsdwarf: Specific crafts, toys and instrument orderable, for mandates
- Better Stonecutter & new Rockforge: More Stone stuff, all weapons can be made, minor armor as well
- New Boneyard: Ironbone & Bloodsteel, bone furniture and crafts, flux from bonemeal
- New Machine Factory: Build your own landmines and turrets
- New Spawn Location: Set up gargoyles, sow treant and spitting orchid seeds, deploy landmines and turrets, or the guardian of armok.
- New Chemist: Create blackpowder and acids for landmine and turret fillings.
- Giant/Animal Man On/Off-Buttons in GUI
Why is this version unfinished ?
- All balancing is untested
- Illithid Brains still have no use
- Alchemist and Chemist are too alike, I would love to redo them
- Magic Overhaul is not done
- Building Guides are horribly outdated/not done
- Manual is horribly outdated/not done
- Illithids crash worldgen
So, I will continue my travels tomorrow, but I dont think that I can finish and test, and do all the guides and the manual till then. Impossible. For people who want to test it, I could upload a test version however. Raws only. Anyway, I think I might be able to at least fix/clean up the version and do a df34.08 with minecarts when that is released. Till then have fun with 1.8. I will put a note at the frontpage about the illithids. I also made
this thread to collect ideas.