- Boneyard: Recycle your fallen enemies into useful crafts
- Can make blocks from bone
- Grind remains or bones into bonemeal, which is flux
- Make bone armors, shields, daggers and spears (bone is about half as good as iron)
- Make ironbone, take 2 ash and bones, work them into ironbone. Good as iron.
- Make bloodsteel, take 5 blood, 2 ash and bones, work them into bloodsteel. Good as steel.
- Added [IS_STONE] to living stone and cave fungus, is now stockpiled correctly.
- Thatchery reaction now us the plant processing/tresher skill.
- Added "make wicker block" reaction, to be used for constructions.
- Set default settings for all tilesets. Ascii/Ironhand raws still had things different for testing.
- Nerfed rakshasa's (dwarf chocolate wizard guy) only 3 spells left from 15.
- Fixed ironhands armored animals, were mysteriously missing ironclad versions.
- Fixed domestic animal egg issue that sometimes appeared. (TESTING)
- Added Boneyard button to GUI
- Renamed "Item destroyer" button to Crematorium, since the stone grinder is gone.
- Renamed "Magma safe" button to Rockforge.
- Deleted Factory button
- Added "Masterwork Color" button. Switches the normal color file with vherids. This one was already included in ascii+
- Just a little fanservice for people who want to play phoebus/ironhand with it.
- Added rock shields and breastplates to Rockforge. No boots/gloves/greaves. Should be a simple first defense.
- Added rocktip javelin ammo to rockforge
- Added gemtip javelin ammo to gemworkshop
- Added more Offerings to Altar. Offer bones, totems, meat, alcohol or ash to armok.
- Recieve rare drinks, rare food and rare wood as a reward.
- Fixed generic "season drink" reaction from brewery, it accepted any drink, even already seasoned ones.
- Lowered costs of drink seasoning from 3plants/1sugar/drinks to 1plant/1sugar/drinks.
- Reworked Offer life and offer Blood reactions at the atlar. now more interesting
- Aethers and alchemical powders should be stockpiled correctly now
- Replaced all custom-toy items with custom-tool items. These can use tiles.
- Added 6 new ammo type. Broadhead, Piercing, Hammerhead Bolts and Arrows. Based on the javelin ammo of the same kind.
- Broadhead slashes of limbs more often. Works like swords
- Hammerhead does blunt damage, good against mailshirt. Works like hammers
- Piercing pierces organs, good against big target. Works like spears
- Renamed Javelin Caster to Ammo Caster, and added reactions for the new ammo types there.
- Libraries train twice as fast now.
- New craftsdwarf reaction: Random doll. Allows access to the 85+ mood only toys
- New craftsdwarf reaction: Random instrument. Allows access to the 25+ mood only instruments
- Dwarven unarmed combat logs improved, mostly for wrestlers