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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1837171 times)

Dementual

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3690 on: April 22, 2012, 12:55:57 pm »

The download for this is just not happening. Is there a mirror download anywhere?

Try this: http://dl.dropbox.com/u/52845763/MasterworkDF%201.7.2.rar
That worked. Thanks a bunch.
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Throren

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3691 on: April 22, 2012, 04:00:17 pm »

Has anyone else had problems with armor assignments?  Specifically getting military to wear armor with padded leather items.  Most of my recruits won't put on iron gauntlets over their padded mittens, and several decided that they would rather not wear greaves.
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Sibilantjoe

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3692 on: April 22, 2012, 04:40:35 pm »

This may be a dumb question, but is the Large Address Aware version of dwarffortress.exe packaged in here? I'd like to stop crashing during worldgen, please.
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the_game_hunt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3693 on: April 22, 2012, 05:20:10 pm »

This may be a dumb question, but is the Large Address Aware version of dwarffortress.exe packaged in here? I'd like to stop crashing during worldgen, please.
No.

 :P
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Jeoshua

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3694 on: April 22, 2012, 06:40:21 pm »

The LAA (Large Address Aware) flag does not stop crashing during worldgen.  Only setting the game up correctly and having the raws in good, working order will do that.

There are so many options with Masterwork that sometimes errors can occur when you choose a certain set up.  Look at your errorlog.txt and see what the problems are before assuming you're running out of memory.
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I like fortresses because they are still underground.

Talanic

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3695 on: April 22, 2012, 08:39:55 pm »

I modded the guildhall back in in my games.  I can confirm that it works just fine with Therapist now.
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I'm an aspiring Science Fiction and Fantasy writer.  I'm telling the tale of a hapless cyborg everyman lost in a savage fantasy world.

My first review from a real magazine!

DOOMCHUG

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3696 on: April 22, 2012, 09:18:58 pm »

I have done some troubleshooting and here is some results I have came up with.
  • I have found that the platinum essences and platinum essence fragments are not optional
  • When my dwarf drops the platinum essence in a stock pile it disappears
  • The bug starts when the dwarf drops the platinum essence

Through this I believe it has something to do with the platinum essence item category. This also happens with fragments. 
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zach123b

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3697 on: April 22, 2012, 10:09:31 pm »

concubines seem to not follow the pop_cap
but then again they're butcherable ;)

wish other races would sell concubines though

Spoiler (click to show/hide)

edit: at embark i can buy reindeer milk btw
« Last Edit: April 22, 2012, 10:38:13 pm by zach123b »
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

Sirmaril

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3698 on: April 22, 2012, 10:50:40 pm »

I take the notice that cuncubines tend to go outside and just stand near the wagon even after I took it apart. It's annoying, especially when they have baby's and they run away if they see snatcher leaving baby's on the ground. I have meeting area inside my fortress, one made from table and one by zone menu. How can I prevent that?

Panopticon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3699 on: April 22, 2012, 10:51:23 pm »

More on concubines:
Concubines appear to be able to leave ghosts, yet do not show up on the engrave list, this means if you butcher them you can't lay them to rest.
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Nathail

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3700 on: April 22, 2012, 11:11:29 pm »

The game keeps crashing whenever I try to create an adventurer. And by create an adventurer, I mean whenever I try to enter the world with my adventurer after naming him. I'm using the latest Mac version.
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Werdna

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3701 on: April 23, 2012, 12:13:38 am »

Had a lich visit me Autumn of 2nd year.  That was a pretty spectacular wipe*.  Entertaining, but its a pretty game-breaking creature that I'm not particularly interested in playing with again.  I don't know how to disable it though, the lich is defined in Fear the Night but the really nasty stuff is in Dwarf Chocolate.  I hadn't ramped fort value yet, only 50 dwarves.  It showed up before even ambushers came. 

* A flying stealthed necromancer.  Not over the top enough? 
Spoiler (click to show/hide)
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ProvingGrounds was merely a setback.

Kalithor123

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3702 on: April 23, 2012, 02:29:35 am »

This may be a dumb question, but is the Large Address Aware version of dwarffortress.exe packaged in here? I'd like to stop crashing during worldgen, please.

patch it yourself  :)

http://www.ntcore.com/4gb_patch.php
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vomov

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3703 on: April 23, 2012, 06:40:25 am »

More on concubines:
Concubines appear to be able to leave ghosts, yet do not show up on the engrave list, this means if you butcher them you can't lay them to rest.

I can confirm this; I think I've had a few (dead) concubines starting a tantrum spiral.
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Oscuro1987

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.2 NEW: Updated MAC Version
« Reply #3704 on: April 23, 2012, 10:41:34 am »

I really like this mod, it renewed my DF experience, thank you! I hope this continues!
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