Hello,
I have 3 questions.
1. Does the Launcher somehow overwrite the creature_standard.txt if I change the Tileset? Cause I DID change the Tileset (did not do something else) and my creature_standard was changed back to the original it seems...
If this was not fault... what could it be? I did not switch any other options like castes for example (which could overwrite the creature_standard.txt i guess). I know that I can take a copy of the region save creature_standard.txt out of its raw and copy it back into the maingames raw folder, now... but it was still annoying that the launcher did overwrite the file and I had no idea THAT he did do it. Since the Launcher can do a lot of damage if in the hands of us semi-"experienced" starting modders ;-D is it possible to have the Launcher work like the Dwarf Therapist? Like you do switch options and THEN press a button "Do the changes" and THEN it warns you "file blabla will be overwritten"... That would be a nice comfort function to have, but I can understand If you dont want to add it... seems like much work for this small thingy.
2.
As I did start this map with a modded creature_standard.txt and it did now revert this file to "vanilla" Masterwork... will future born dwarves (on the same map) be made of the unmodded creature_standard which is now in the raw folder or will they be made of the creature_standard I had in that folder when the world was created? <--- Did find the solution with more research ^^
3. I did follow the whole naked/cloth/armor Debate and someone said that the Military CAN wear Armor without any clothes beneath and they dont get bad thoughts... can someone verify this?
What about "clothing" them with the padded stuff (which seems is Armor as of the raw) and putting plate over it?