Word from Meph: Cleaning song works like this: You got 20 bloodsmeared military dwarves hanging around your dining hall ? Their inventory is covered in blood, mud and vomit ? No problem, play a perfect tune and all are clean. Works like the cat cleaning interaction.
More Info about music:
There are 3 instruments for each race, makes 12 total. There are 12 songs. You need 1 instrument and the music stage for it. One dwarf will play a song, using the Coordination skill. The reaction produces a boiling stone that affects the dwarf, and he can do an interaction for a short time. This interaction targets any dwarf within earshot (25 tiles, line of sight) and applies the effect. Only one effect can be active at the same time, so you can make your dwarves faster OR stronger OR give them no fear... and so on. Only exception is the bonerattle, it will wake any dead in the area, as friendly corpses, but your civilians will still flee. Dont know if anyone can find a use for it, but I like the idea regardless.
About the Evil races: Their are done. Optional of course. You can play with dwarf sieges now, or only evil elves. Or only good elves. Or good and evil elves. However you like.
Another big change is skill essence fractures. I often read in this thread that people liked killing megabeasts because of the essence. Well... about 10% of all invaders, and higher percentage for automatons and frost giants will leave a "skill essence fracture" now. Combine 3 of those, get a skill essence. Speaking of Frost Giants: They have a new creature, I finally balanced them. Golems as well. Works well in Arena, but untested in Fortress Mode. And I made new sprites for them as well,
Someone asked about a pet guide as well, so here you go. Warning, big image:
The other new sprites:
Frost Giants have a full set
Spirithunter
Otter Man
MoleDog
Salamander/Gila Monster/Gecko Man
Gingerbread Man
Leaf Man
Hair Man
Hedgehog/Porcupine Man
Sauropod & Child
Griffon
Sloth Bear Man
Flying Squirrel Man
Flying Squirrel
Wren Man
Peregrine Falcon Man
Nautilus Man
Sperm Whale Man
Narwhal Man
Orca Man
Blood Spider
Forest Spider
Dragon Engine
Tapir/Giant Tapir & Child
Terrorbird & Child
Lich
Snow Leopard/Giant Snow Leopard & Child
Giant Cougar & Child
White Tiger/Giant White Tiger & Child
Echidna Man
Full Changelog:
- Stable warpstone leads to mutation, 200% strength, agility and endurance. (weak warpstone to fever/sickness, unstable to death)
- Armok's metal. A rare gem that can be smelted in the smelter. Give one bar of every vanilla metal. (no candy though)
- Blessing of Armok. A rare gem that makes the miner that mines it super fast, for 2 weeks.
- Musical Stage, with 12 songs.
- Speed (+25%)
- Courage (nofear, noexert)
- Battle (+15% strength, agility endurance)
- No Food/Drink (no food, no drink)
- No Sleep (no sleep, no stun, no paralyze)
- Sleep (fall asleep immediatly)
- Clean (all blood/ichor/vomit/mud etc is cleaned)
- Horror (vomiting for a short time, after that immune to nausea, dizziness and fever)
- Fighting (likes fighting)
- Dance of the Dead (all corpses come to life)
- Controlling (calmes berserking dwarves, slows and give noemotions)
- Luck (250% more luck) <= what exactly does this do ?
- All of them last for 1 month, except clean and raise dead (immediatly)
- Only one song can be active on each dwarf, they dont stack.
- GUI changes: Removed Wheelbarrows, they are obsolete with the next DF version
- Removed wheelbarrow button
- Added 4 new balancing buttons: Evil Dwarves, Evil Elves, Evil Humans and Evil Drow.
- These add a hostile copy of the normal civs as you knwo them. Nice challange
- Added Storage Unit Button, enables special Tradegoods
- Added Music Stage button, enables 12 different songs
- Linkes Raw Mithril to Silver and Galena, is now found near those veins.
- Reworked pets, hopefully drow have nicer pets now, elves bring all warbeasts... (UNTESTED)
- Fixed Turret/Landmine button, should be able to turn them off now.
- Lowered life of dwarves to [MAXAGE:90:110]
- Made all padded armor clothing SOFT instead of HARD. This means they have wear, but also count as clothing, against bad thoughts of being naked (UNTESTED)
- Added runecloak, a full body chainmail that can be worn over the armor. Can be made of any metal.
- Added 3 more weather types. For desert, glacier and evil regions. Rare, if occur, please report.
- The three types are: dragonfire, writhing black mass and blizzard
- New Frost Giant sprites. Profession specific
- New Frost Giant creature, now way more balanced
- New items for frost giants, they now bring weapons and armor.
- Added 25 new sprites for still missing creatures.
- About 10% of all sentient beings now drop a "skill essence fracture"
- Combine 3 Essence Fractures to one Skill Essence in the Creatures Research Lab.
- Updated Ascii Version
Oh, and I linked Mithril to Galena and native Silver veins. Just follow the veins to find this rare mineral easier. And the "Blessing of Armok" Gems are real awesome, the dwarves that mine them are super fast for 1 month. I think I mentioned this, but it works amazingly in Fortress mode.
I only have problem assigning the proper Pets to all the races, since the new pet-system fro today messes everything up and I dont know how to solve it yet.