About mod: Child savants do work, yes, they come with the affected savant skills enabled. Not intentional, was done by Today when he changed that, but I like it.
I will move trapavoid from goblins to orcs, nerf hornets... turrets are fine as they are, if enemy arches cant take them out you would win every time... I also made a burn scrapwood reactions, both for smelter and arc furnace. I will do some arena testing with the blunt weapons, anyone could guess why slade mauls are not as effective as they should be ? I also notived that a statue uses 9 (!) bars to make. Wow, I was under the impression that is was 3. I have to rebalance the magic reactions then, you would need 18 adamantine wafers to make ONE shapeshifter unit then, and they only last 10 days. My test fort is running great, I had a wereelk in my migrants that was killed by a migrating master crossbowman while being distracted by a berserker child. Fun. I can also report that the padded armor pieces are all working, my entire military is running around in steel armor, leather padded armor and mithril weapons.
Will think of some tradegoods for the drow, to make them more useful. Maybe the new pet-system will enable me to split up the pets a bit better, giving drow unique cavern pets. Should work.
Two things I noticed after playing the first time with clothes:
- Fully armored dwarves get negative thoughts if they have no normal clothing ? Is that correct ? See poll... I had a very angry military, fully decked out in steel armor and leather padded armor, but most of them had "embarassed because of blabla..."
- Fire is much more dangerous. Formerly dwarves could walk through it or get hit by firebreath and survive with injuries, burns and motlen fat. Now the clothing catches fire, and the dwarf dies in the heat. I will certainly lower the amount of flaming skulls a bit, they took out 5 of my military, but they should be easy enemies.
EDIT:
-ELEPHANTS REWRITTEN
-Elephants and Warwolves should equip armor more regularly
-Elephants and Warwolves have lower natural skills
-Elephants now use weapons and have new bodyparts
This is from the fortress defense thread, problem was that elephants had no grasp bodypart and could not wield weapons.
Changelog currently looks like this:
- Fixed batch reaction for gold furniture, now takes ore/boulder as planned.
- Added silver and bone furniture set reactions.
- Made other batch furniture reaction accept only non-economic stone.
- Same for fishpond, tech research and magma-safe workshop, non-economic only.
- Added new tradegood: silk clothing and 5 special plants (elf only)
- Insomnium gives NO_SLEEP for several months.
- Philosophum gives NO_AGING for ever.
- Norrium gives NO_PAIN, NO_FEAR and a boost to strength for a short time.
- Cure-All gives 25% disease resistance for a few months.
- Siplhium gives STERILE for ever.
- You can order these at elven caravans and brew drinks from these plants.
- Moved all "open crates" reaction to the storage unit building.
- Added burn scrapwood to charcoal to smelter and a batch version to the blast furnace.
- Removed giant rat, giant olm, large rat, giant mole, cave croc and giant cave swallow from embark selection.
- Added 5 special plants to drow tradegoods, only flavor. (same plants can be found in 3rd cavern)
- Added crates of muskets, rifles, flintlocks, pistols, small bullets and large bullets to humans tradegoods.
- Lowered frequency and penetrate power of optional vermin
About the trip: Thanks, I know Honduras and Tegucigalpa, not my first time here. Will pass throught the south and then to copan, before making my way to puerto barrios and catch a boat to belize. The dollars I lost(disappeared/stolen (?) range between 300-500, dont know exactly. Was 10 days since I checked my cash stack. And after 5 years of travelling I can life without those initations, I know the drill
EDIT2: Just wanted to upload 1.7.1 for mac, and the internet here just gives fuck-all. 8 days to upload 45mb ? ^^
Another Edit: Man, I was laughing so hard...
A Shadowmancer migrant seemed to turn the tides, he killed off a goblin siege almost single handedly, but then he helped set up the WORST dwarven hospital i've ever seen. Not only did no patients survive, but he'd raise them from the dead, kill them again, and throw them in a unmarked mass grave. Later he got a vampire nurse as an assistant. Together they must have killed about 25 patients. They eventually went down to a seige with multiple elite bowgoblins, so overall i'll call this fort a success.