How exactly do you imbue golems with life? It went for 6 months with the job waiting around till it finally took my book keeper. Does it use a labour? Is there something I'm supposed to do?
Also, once you have your golem how do you utilize it? I only seem to move it via pasturing, I can't wartrain it to give it to my militia.
Those are only 2 of many many questions....this mod is confusing at times. But I fucking love it! Please meph work on the manual for the next release, because some things are really obscure.
the manual is ok.. the wiki is in progress, but good thing you asked here.
the golem forge uses the extract strands skill, what you want to do is first assign the dwarf -to-be-a-golem into a military squad (i use them in squads of 5) turn off all their labors except extract strands. assign the Golem Forge to only let your newest military squad members use it.
to avoid some silllyness, make sure your forge is in its own room, in an out of the way place. If any of your "new golem squadmembers" have babies in their arms they turn into golem babies.. that never growup or leave their parents arms.
the key here is. assigning them to a squad keeps them in that squad, there's no need to activate them for training or assign them any gear or anything (actually best if not too)
with only those few squadmembers able to work the workshop. they'll eventually get all turned into golems and then you can use your squads interface to station them where ever just like normal military, with the benefit of never careing how long they stand in one place
just pray to armok they decide to equip an actual weapon.. and not a FREAKING SOCK...*mutters...*
Moving on:
Never had an issue with fire.
Cant see bog crawlers on the map though i do get a good idea where they're biting people (fireants for one i CAN see... bugger things!)
personally i don't like to use an Acre of Traps but it feels like 9 times out of 10 i get sieged by goblins which make my traps useless, but it keeps my golems busy (one is useing a silk sock for a weapon. another an iron breastplate, the other 3 have Steel weapons (2 Great axes and 1 spear - Masterworks! =(^.-.^)= . they destroy...KILL too ..Crushing little gobbos!
oh its been noted .. Blunt weapons are terribly ineffective, Slade mauls, while using FIVE slade boulders to create. don't seem to be any more effective than a punch when my dwarves use them. but MAN when those ants and trogs used them on my dwarves they felt it...
i want to meet the bloody giant of a dwarf that swings a slade maul around... seriously . 5 boulders!.... maybe tack on a couple zeros .. and test it out...
@meph . how much are you out in said wad of dollars?
my only issue with trap avoid is, how is an entire ambush of semi sentient greenskins able to rush past. at full runspeed past mytraps like indiana jones through my fortress of doom, without one of them getting a head lopped off. or fall in the pit. or... or.. now i want a giant boulder trap...
last random thought: Turrets and Landmines.. if disabling doesn't work. then butcher them eh? - or pit them into magma?
on the flipside of that. can they be made out of a tougher material? everytime i put them in fortifications a goblin with the extreme skills of some action hero shoots one rusty bolt into the fortifications and hits the brass killing it . in one shot. every time
Every time....
just one bolt.. through fortifications..
maybe have an upgrade armor shop for my turrets i adore... i'd line them in freaking adamantium.. there.. stupid gobbos shoot this..
also hellfire burns roads regardless of what they're made of. probably vanilla , or probably because they're considered a building but it was kind of a derp moment when i had my hellfire turrets positioned in such a way they destroyed the road into my fortress, all of the outside. and EACH OTHER as they shot inbetween them... roasted goblin anyone?
ok really last thought... i just butchered a strawberry man.. and his family apparently... >: )