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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1835941 times)

Spray

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3045 on: March 25, 2012, 10:06:15 am »

is it just me or is adamantine nearly impossible to find?

did about 20 embarks, unreveal, prospect, never adamantine. mineral occurance at everywhere, mineral scarcity at 80.
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zach123b

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3046 on: March 25, 2012, 10:42:58 am »

yea i noticed the adamantine as well, reveal in dfhack seems to leave unrevealed* spires at the bottom (next time you reveal go to the bottom layer, hell is also not revealed, just go up a level or two till you're in the magma sea and you'll notice the black blocks of unrevealed rock)
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3047 on: March 25, 2012, 11:08:51 am »

How big of an embark? I usually get 1-2 per 3x3 or 4x4.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3048 on: March 25, 2012, 11:16:12 am »

It is just the dfhack that excludes it. type reveal hell, then prospect, and you get candy. Underground structures are also spoilered.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3049 on: March 25, 2012, 11:32:15 am »

How did you get DFHack to work with 34.06 when its not out yet?
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UncleCern

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3050 on: March 25, 2012, 11:43:18 am »

yea i noticed the adamantine as well, reveal in dfhack seems to leave unrevealed* spires at the bottom (next time you reveal go to the bottom layer, hell is also not revealed, just go up a level or two till you're in the magma sea and you'll notice the black blocks of unrevealed rock)

Use: prospect all command instead of normal prospect.
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Welcome to the mad, mad world of RAW errors or duplication. Somewhere you have files which dont quite add up, and crazy shit happens(..) There are instances of this where you can adventure as a fly, or embark with wagonmeat, wearing shoes made of burning soap(..)

DF is so awesome that it doesnt just crash, it crates batshit crazy worlds where intelligent chairs farm dragons and make houses out of thier toenails.
Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3051 on: March 25, 2012, 11:53:02 am »

how are you guys prospecting in 34.06!!!!!?!?!?!?!?!??!??!??!!
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Iax

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3052 on: March 25, 2012, 12:01:37 pm »

how are you guys prospecting in 34.06!!!!!?!?!?!?!?!??!??!??!!
Well, this is a thread about MASTERWORK, so I would assume they are using that release.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3053 on: March 25, 2012, 12:09:03 pm »

how are you guys prospecting in 34.06!!!!!?!?!?!?!?!??!??!??!!

I am a great supporter of the reglementation of punctuation marks. Only the 1 and flipped questionmarks are missing.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

The Scout

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3054 on: March 25, 2012, 01:32:41 pm »

I have a dwarf who changes into a zombie. Everytime this happens, the games crashes. Wha?
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3055 on: March 25, 2012, 03:21:32 pm »

Does it crash when he transformes, or when you view the description ? Has he been bitten, or is he a new migrant? I added some infected migrants... but they shouldnt crash the game.

About the sprites:
More sprites... 190 done in total. About halfway finished.



List:
Spoiler (click to show/hide)
« Last Edit: March 25, 2012, 03:31:34 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3056 on: March 25, 2012, 03:40:24 pm »

 :D

'Smith' Nishrushrul, Metalsmith
joins the Guildhall and is henceforth known as:
'Smith' Nishrushrul Dwarf of the Smiths Guild, Metalsmith Smiths Guild

Fairin

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3057 on: March 25, 2012, 04:18:08 pm »

:D

'Smith' Nishrushrul, Metalsmith
joins the Guildhall and is henceforth known as:
'Smith' Nishrushrul Dwarf of the Smiths Guild, Metalsmith Smiths Guild

and no longer shows up on dwarven therapist? ^.

FPS hit 30 today, building my mega project skyfort (up to 15k blood red blocks!) planning a hydroponics up top with running rivers of magma/water/blood (haven't decided), going to make a clear glass "roof" over my dineing room as the "collection" pool for the water/magma falls, so much !! fun on ground level

really tho.. 30 FPS from just 15k blocks >< im running minimal everything else atm (stack of 700 plump helmet roast (3 + 2 + 700+meat from some forgotten beast... =D) , fort is up to 100 dwarves + slaves + ... about 100 pykets that are about to be thrown into mamga...
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smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3058 on: March 25, 2012, 06:19:06 pm »

and no longer shows up on dwarven therapist? ^.

Hmm now that you mention it, yep, that is true.  Not even under his old name

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #3059 on: March 25, 2012, 06:41:11 pm »

In that case I will remove the display names from the syndrome. Thought that it would work better.


235 done. List:
Spoiler (click to show/hide)

PS: Animal men are hard and mine just look stupid... help is apprechiated ;)
« Last Edit: March 25, 2012, 06:56:05 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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