Transparent background in creature sprites are always portrait is black ingame. It only changes for status effects, to another color, but it will never show the actual tile under the creature. Phoebus confirmed that as well.
The never-ending sleep of the mages is because of NOSTUN. I fixed it for the next release, you just have to delete the TAG in the creature_standard.txt And I mention thie probably for the 10th time, but if the game is too hard, just turn of any race in the GUI. Balancing is on the list for the next version, but you can balance the game yourself by pressing one button
Kudaderu just send me a fixed version of the MasterworkDF for MAC. He mentioned that he missed some lib files while packaging. Is updated on DFFD, so anyone that got an error message on Mac could try a fresh download.
GRAPHICS: Sprites for everything. Transparent ones. 58 (12.8%)
GUIDES: Finish all building guides. (50% are done) 74 (16.3%)
TEST: Slaves 2.0: Convert captured invaders. (Possible?) 65 (14.3%)
NEW: Fishing Pond / Magma Fishing Pond. 40 (8.8%)
BALANCING: Frost Giants, Automatons & Cave Civs. 55 (12.1%)
About the leading poll options: Transparent sprites wont work, but I made a list of all creatures still needing a sprite and made the seperate thread to collect them all
Guides are mostly done, I have 48 building guides finished now. The convertion of trapped invaders to working civ members causes instant crashes however. Seems that this idea is not possible right now. Another solution for slaves would be to create a female pet dwarf caste, since they give offspring without being married (which leads to many kids) and can be bought at embark or from caravans. Very undwarfish though, buying dwarven concubines that you "pasture" in a harem just to breed. This is the only other way to implement slaves into the game I could find. Other then that I can only make a pet that pretends to be intelligent, but cant join the army or do labor. Naturally armored/equiped goblins for example. Buy "enslaved goblin lasher", buy "enslaved goblin swordsman". You pasture them, and the get enraged at enemies, fighting for you. Unuseable for attacks though, since you cant give them station commands, and the civilians that pasture them would run away from the enemy before they get close enough with the slaves.
The fish farm is done. And balancing for the frostgiants and automatons (and removing the insane materials from cave civs) is on the list.