The used bullets disappear after a season or so. Did not yet figure out why they are stockpiled.
The hidden necromancer, and any other hidden fun you might find in your dwarves has been my work.
I could make slaves have no emotion and die early, but that would still affect the normal dwarves with bad thoughts, so I chose not to.
Glad you guys like it
I did some bugfixes, will go straight back to work now
- Added empty tag to all container building mats.
- Fixed acrhpriest/archpriest typo
- Fixed duplicate (G) hotkey for gemworkshop and guildhall
- Added [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] to slademantine
- Fixed purify-water-from-booze overflow
- Made gem scarabs a real creature, no vermin anymore. Vermins leave no corpses, so itemcorpse did not work.
- Changed meteor hammer properties, attacks did glance away (?)
- Added custom reaction for different bayonets. Steel, Iron, Silver, Gold, Copper or Metal.
- Bayonetted ranged weapons now take on the material of the used bayonet.
- Example: Bone crossbow + steel bayonet = bayonetted steel crossbow.
EDIT: I also got an idea for cavern lvl3. I could add grass that looks like floor tiles, make plants that look like potions, can be gathered by your dwarves and eaten raw, and have special effects, like healing, or speed, or strength... and I could make trees that look like chests, chop them open, either have a boiling syndrome or fire (as a trapped chest) and a normal one, that can be "opened/processed" in the archeologist for example. Essentially I could rebuild a little dungeon down there. The only problem: All this will slowly grow in the other caverns and your digged underground squares after your breach the 3rd lvl. What do you think ?