Hey guys, had no internet these last 1,5 days. Lots to go through, first of all the weird traders with magma and lighting: These are custom materials for special magic attacks. Traders shouldnt have them, I must have missed a tag in the inorganic mat.
And for certain tiles such as fish (should be tile 224) is read as tile 160 in game whereas fireflies which should be tile 249 is read as tile 144. There are quite a few other things and I'd like to be able to change them back if it's possible.
Which fish ? All ? I fixed the fireflies, but there are several places I can look for fish ^^
fun fact:Hidden stuff can also come with the merchants. SO you have the caravan guards killing off the merchants. and the warlocks. and in any case you get the idea that it makes you miss one season of trade.yuppie.
Yes, they might come, it is only realistic that a spy would come with the traders. But do they really stay this long ? They shouldnt turn upon you for about 4-6 months.
You can't change a gen'd world but you might want to gen similar things later. Slogging through several tabs to find what turned itself on or off every time you close the program or change a tileset is tedious.
Seriously, nothing turns itself on or off, all stays like you last set it. The only exception is the tilesets, since they replace the raws, and your settings as well.
Maybe it is possible to add an option to choose with how much dwarfes you strike the earth and how much points you get to prepare for embark. This could be helpfull for rookies or a tough challenge for one lonly rambo dwarf =)
Not possible... but I added the Sandbox/Beginners world with 10.000 embark points and a embark profile for it
Under misc features there's a button called "craftsman" and that turning it on adds new reactions to the craftsman, but there is no info on "craftsman" in the manual. Is this craftdwarfs workshop?
Well, yes, craftsman = craftsdwarf.
i'm still on 1.5 - and perhaps this is fixed but you asked for bug reports...
the urn of ashes wasnt finding candles
[REAGENT:A:2:TOOL:ITEM_TOOL_CANDLE:NONE:NONE] just didnt work
i replaced it with body parts and it's fine - now single candles are stuffed in bags and put into my 'bag' furniture stockpile - so i imagine it's the old 'this is nested too deep to find' problem.
Sad news. I had hoped to avoid that. Maybe by giving the reaction the need for a bag full of candles, instead of candles ? Or I skip the candles all together, and take some vanilla reagent.
I have been trying to create a golem heart, but haven't been so successful in 1.6 (work with no problem, after sacrificing 2 dwarfs at the temple in version 1.5). My sacrifice count is up in 31 dwarfs, and i have only been able to pray for the heart once. Is this a bug or am i missing something the get the Iridium bars from a sacrifice? I Do however get much steel weapons and armor.
Excuse my asking, but where did you get the idea that you get iridium from the temple ? Because you dont. You can trade for golem hearts, and trade for iridium, OR get one iridium bar for every 100 ores you smelted. No other way. The golem heart reaction has a 35% successchance, but you need iridium for it. The sacrifices DONT produce iridium, only weapons and armor.
I found the issue, with the stone vaporization thing turned off, you don't have the file re-adding [IS_STONE] to the raws for those rocks. So therefore no furniture made out of any of those items will be put into a stockpile.
This is a good find, I will add the is_stone optionally back in. I removed it beacuse of the stockpile screen for stone that does not exists
Seems like another bug that I can appoint a high templar with a preacher instead of waiting for a priest.
Thats ok.
Slade turret ammo (copper too i guess) is no longer cleaned, good. But now it gets collected and put into the food stockpile...
This is so random... they shoot inorganic solid_glob made of slade. Slade is not edible or even close to it. I can have a look, again, but dont really know what I could do about it.
(Jokes aside: Raptors dont have graphics in ASCII. Not at all. they are just a black empty tile)
They have no character assigned then I guess. Can be easily fixed.
Thanks vherid, for the ascii fix for the inorganic files
I dont really have much time today, or even tomorrow, but I hope I can offer a little fixed up version in a few days.
PS: Facehugger vermin are a test in balancing. Did anyone had any real problems with them, besides: OMG, TELEPORTING FACEHUGGER ARGH. ? Miners, woodcutter and webcollector should get bitten, but they shouldnt appear in swarms in your kitchen and infect everyone...
I also finished another 11 building guides.
And made this one, for the upcoming fish farms: