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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857095 times)

DVNO

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2790 on: March 16, 2012, 03:57:36 am »


 Now why would any self-respecting Dwarf waste a potential weapon!?

release_the_kitties.meow
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CheatingChicken

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2791 on: March 16, 2012, 04:39:05 am »

http://localhostr.com/file/bUyUxHm/objects.zip

Fixed tile raws for gems/stone/rocks that weren't right.

Thanks for your work. raw Mithril still uses its wall tile when mined. is this intended?
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2792 on: March 16, 2012, 06:16:39 am »

Meph really seems to hate us :D
Teleporting Facehuggers, Stealth-Raptors.....

(Jokes aside: Raptors dont have graphics in ASCII. Not at all. they are just a black empty tile)

Changelog for next release:
  • Stealth-Raptors can now open doors.
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shadenight123

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  • Death. To all. Except my dwarves.
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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2793 on: March 16, 2012, 07:26:31 am »

addition to soundsense:
stealthraptors entering the fortress make the Deep Red soundtrack music roll in.
stealthraptors burst open when dead releasing husk-gas and facehuggers.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Alkhemia

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2794 on: March 16, 2012, 07:40:31 am »

Does the more clothing not work because everyone still naked in adventure mode when I have it on
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Darunija

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2795 on: March 16, 2012, 07:43:11 am »

Maybe it is possible to add an option to choose with how much dwarfes you strike the earth and how much points you get to prepare for embark. This could be helpfull for rookies or a tough challenge for one lonly rambo dwarf =)
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Caz

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2796 on: March 16, 2012, 08:47:45 am »

I'm really enjoying this mod so far. Really does turn Dwarf Fortress into a 'complete experience'.
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CheatingChicken

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2797 on: March 16, 2012, 09:35:10 am »

Oh God..... the mental image...

I had an army of War Elephants arrive ( in my 2nd summer :-/ ). One of them seems to be mounted on a giant raven...

My 3 iron-armed dwarves are not prepared...
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Nikow

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2798 on: March 16, 2012, 09:58:59 am »

Naturism can be noble ideas, but naked dwarves and goblins scare me... How can i turn on clothes?
« Last Edit: March 16, 2012, 10:40:57 am by Nikow »
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

bombzero

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2799 on: March 16, 2012, 11:45:21 am »

Naturism can be noble ideas, but naked dwarves and goblins scare me... How can i turn on clothes?
Does the more clothing not work because everyone still naked in adventure mode when I have it on

Due to the bugs with clothing Meph nearly removed it, however he left in tiny bits for fortress mode etc, but not in adv mode.
there may be an on/off button for clothing coming this next bugfix, as toady is fixing the clothing bug.
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Seraphyx

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2800 on: March 16, 2012, 11:51:21 am »

Under misc features there's a button called "craftsman" and that turning it on adds new reactions to the craftsman, but there is no info on "craftsman" in the manual. Is this craftdwarfs workshop?
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quintilius

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2801 on: March 16, 2012, 01:54:42 pm »

i'm still on 1.5 - and perhaps this is fixed but you asked for bug reports...
the urn of ashes wasnt finding candles
[REAGENT:A:2:TOOL:ITEM_TOOL_CANDLE:NONE:NONE] just didnt work
i replaced it with body parts and it's fine - now single candles are stuffed in bags and put into my 'bag' furniture stockpile - so i imagine it's the old 'this is nested too deep to find' problem.
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Zuku

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2802 on: March 16, 2012, 02:57:48 pm »

Yo!

I have been trying to create a golem heart, but haven't been so successful in 1.6 (work with no problem, after sacrificing 2 dwarfs at the temple in version 1.5). My sacrifice count is up in 31 dwarfs, and i have only been able to pray for the heart once :(

Is this a bug or am i missing something the get the Iridium bars from a sacrifice? I Do however get much steel weapons and armor.
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quintilius

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2803 on: March 16, 2012, 03:09:28 pm »

yeah - the success rate on some of this is rough - i went through 3 adamantine wafers to get my oathkeeper...  who promptly starved to death (not sure about that... is there some line in CASTE that suggests 'dont bother eating'?)  Needless to say - i had no idea that 'oathkeeper' meant 'i'm going to stay on this diet even if it kills me'
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Darkness

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Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« Reply #2804 on: March 16, 2012, 04:36:00 pm »

Hello community :)

Maybe a friendly modder here is willing to help me a little bit, i really like to have a special golem cast with weapons instead of normal hands, maybe one axehand and one macehand.

Can that be done and if its possible how?

Thanks darkness
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