@Well, Ranik, you cant know it, but the very person you told this, is the author of the original code I used to make the GUI/Settings.exe.
@lucasUP: Thanks again for the code. Most stuff is based upon the code for changing the aquifer, since I knew this must edit raws, so why not edit them a bit more ? I hope you like the mod and await your feedback. But dont ask for the sourcecode, you would be struck down instantly if you open it.
@vherid and the rest: Wtf is going on here ? Care to send me a PM, since I have no clue what you guys were up to in the first place.
About the flux/coal: Do you guys use the preset worlds I made, or the normal worldgen ? Because the normal worldgen is unsuitable, since the mineral settings cant be set high enough.
CHANGELOG for today:
- Fixed landmine movement
- Fixed turret movement
- Fixed rope reed rope reaction.
- Made secrets rarer
- Zombie bites should only transform bitten dwarves now.
- Gave picks back to automatons, they should have access to materials now
- Removed pyromancer caste from warlocks. Did burn down their own invasion force.
- Fixed swamp whiskey brewing
- Fixed leftover ink on scriptorium
- Removed the three "rip item" reactions
- Raised the value for blood slightly
- Added reaction to extract blood from animal parts and corpses
- Added reaction to brew bloodwine, from bloodThe last part is a big change. Before you could only make booze from plants, nothing else. Now you can make booze from butchered animals OR killed animals/invaders. Goblin Blood Wine anyone ? (will be shown as "blood wine" ingame, since I like generic mats) Best of all: The new reactions for this dont require a new building. Extract blood is in the kitchen, distill bloodwine is in the still, and season bloodwine is in the brewery
EDIT: Since I am in a good mood here you go:
http://dl.dropbox.com/u/60111839/objects.rar Just copy this in the raws and gen a new world.
My good mood is based upon this:
I found a boat to take me, free of charge
Will start in a week from now. 46ft Leopard Multihull. To the San Blas Archipelago, yeah.
PS: This happened while testing:
Next thing I will try to do is a Shapeshifter unit. Is quite high on the poll, and since I have no idea what RawMagic should do so far (open for ideas) I will make a good/evil shapeshifting reactions. Turn into a demon OR an angel for a short time. Maybe a month ? Enough to sent you last remaining soldier to it, become an Angel of Vengeance and make a last stand to protect the sealed in dwarves in the dining room. Something like that. It will not be a new Caste with a shapeshifting ability, but a reaction that can transform any dwarf for a short time.