Dark Magic can be reached sooner, by embaring on a volcano. Then you can make a demonbound in the first year. I plan to make it harder, MAYBE add adamantine to all magic related stuff. It is the dwarven über-metal anyway and should have special properties, besides looking shiny and cutting everything in half. Regard the current magic system as a test to see how people like it.
I think I will fix some issues (have a small list again already) and add bloodwine, an alternate booze source. Extract blood from bodyparts in kitchen, brew drink in still, upgrade drink in brewery.
I think I am slowly getting rid of all the bugs, as impossible as it sounds. If you compare the current build with V.1.3...
I also genned and exported five random worlds, the offset for civs looks ok. Drow did not make it in one world, but I dont know if they got extinct, or never found a starting biome.
Civilized World Population
1164 Warlocks
2352 Undead
1311 Orcs
1450 Frost giant
939 Dwarves
2459 Humans
1728 Elves
389 Goblins
360 Kobolds
Total: 12152
Civilized World Population
1467 Warlocks
1190 Undead
794 Orcs
917 Frost giant
953 Automatons
1023 Drows
2383 Dwarves
2397 Humans
1096 Elves
585 Goblins
478 Kobolds
Total: 13283
Civilized World Population
1236 Warlocks
2391 Undead
1140 Orcs
884 Frost giant
450 Drows
1030 Dwarves
1916 Humans
1803 Elves
1104 Goblins
378 Kobolds
Total: 12332
Civilized World Population
2143 Warlocks
2489 Undead
2735 Orcs
1676 Frost giant
63 Automatons <<== these guys are unarmed
365 Drows
2387 Dwarves
2996 Humans
2628 Elves
1188 Goblins
565 Kobolds
Total: 19235
Civilized World Population
1236 Warlocks
2391 Undead
1140 Orcs
884 Frost giant
450 Drows
1030 Dwarves
1916 Humans
1803 Elves
1104 Goblins
378 Kobolds
Total: 12332