Fireturrets inside, behind fortifications, next to the entry tunnel
T= turret, F= fortifications, # = wall.
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I also added 2 more new things, both tested and work. Different leather armor, made from shell, scale and chitin. These all were standart leather, I fixed it, now they have specific materials again AND are stockpiled.
- Fixed shell tanning => now produces shell plate
- Fixed scale tanning => now produces scale plate
- Fixed chitin tanning => now produces chitin plate
If you have better names for them, be my guest. Currently they are common/rare/exotic shell/scale/chitin plate
The other new thing: A ton of reactions now produce dust. Just harmless (or in some rare cases, near harmless) dust, for flavor. It creates the illusion of an animation. Hammering metals makes yellow sparks, burning stuff creates black smoke... and so on. Will make it optional I guess, since it only works with temperature on. Here the list:
- Added violent reactions 2% to all new smelting/fuel needing reactions. (optional)
- Added a variety of smoke effects to reactions:
- Black smoke (harmless) for everything that uses fuel or has to do with burning. always.
- Grey dust (harmless) for everyting that cuts/works with stones. always.
- Yellow sparks (harmless) to the "hammer metal" reactions in the crucible. always.
- Brown sawdust (harmless) for all timberyard reactions. always.
- White alcohol vapors (dizzieness) for all alcohol related reactions. low chance.
- Violet(miasma colored) stench (nausea) to tanning. low chance
- Green bacteria dust (nausea, dizzieness, fever) to all reaction using raw food stuff. low chance.
EDIT: about the wiki: I am not working on the wiki, it is an unfinished community effort. Please check the manual first.