Nothing is impossible
Even it is a horribly convoluted workaround requiering a ton of work, to make something totally minor. Thats the dwarven way
@narhiril: Maybe... can you confirm anything about boiling stones with higher density/mass creating more gas, creating a higher chance of infection ?
I got some stuff done btw, here the newer additions, mostly random stuff, to pass the time while testing slaves at the same time.
- Added bars, blocks and gems as options to the loading/unloading stations.
- Fixed the brewing of pig tail ale (now properly called ale, not "drink")
- Added reaction to cut normal leather into 3 thinner/weaker parts.
- Added reaction to create a bone throne to craftsman. Just for flavor.
- Converted all reaction in the Stonecutter to the Stonecraft skill. (was stonecraft, mechanic and mason)
- Added reaction to create a boulder from a block.
- Added reaction to make tallow/wax candles in craftsman. No use as of yet, but high value tradegood.
- Fixed blueprints/plans appearing as random toys/crafts.
- Added all jobs back to automaton entity file. Hopefully they can now forge again.
- Added reaction to press coke into diamonds to screw press. Yes, dwarves are that strong.
- Added reaction to make rope out of rope reed.
(the blueprints have been crafted, because simple trading removes all toys, but the vanilla: create toy reaction is still there. Since the game cant find the entity specific toys (there are none) it takes a random selection, among them the blueprints.)
(automatons seem to lose in worldgen since they are UNARMED. I gave them custom weapons, but they cant make them, because I removed some necessary labors accidentaly. Lets hope they arrive armed now)
(slave testing is slow, since I have to breed them. 1-2 years every test run.)