@Mr Palau: Downloaded the drow mod and will have a look. Wont promise anything though. Also downloaded a wiki page about drows, since I seem to be one of the few here who dont know much about them. Saw them pop up now and then in some RPGs, but not much. NeverwinterNights and Baldurs Gate had some, no ? Drizzt...
@dynastia: checked the raws, i dont know if it really is broken, but I worked on the bone materials, because of the stockpiling problem I had. It "might" be broken. If this is so, I just fixed it.
@vikmgn: It is a Titan, not a megabeast. The small difference is, that Titans are randomly generated, and I cant mod them. If it really is causing a crash, then there is little I can do about it.
About the slaves:
It seems that getting former pets to work is impossible. This means no buyable slaves. But, on the other hand, captured invaders would work. I think I will limit the technology required to the new evil race. Would work like this then:
You capture a ton of invaders.
You cant do anything with them.
You get a evil caravan.
You buy super evil brainwashing magic something.
You transform captured invaders into slaves.
You have a 25% chance of getting resistance (invaders runs free/goes berserk instead)
This way you get 75% slaves, have to fight with the other 25%, and need custom tradegoods from the evil civ. The evil civ should arrive late in the game, so no abusing slaves in the start for quick citizens.
Again, I cant promise anything, and testing will be slow. I have to wait for invasion, cage enemies, then run tests. If I chance one thing in the raws, again to step one.