@cheatingchicken: You could also mod in (with ce_add:nofear and likesfighting) the ability not to flee. Like I did for the next version
But yeah, your workaround will help people in the current version.
@mr.palau: Maybe. ^^ A remember someone mentioning that narhiril had the same problem after approx. 200 new reaction as well. But i still have about 20 free, no worries yet.
@flobulon: Yep, the basis was given. I had the golem system, hugo the armored bodys. Just a matter of combining both. Guess the whole thing will be done this evening, with a selection of pets, new graphics and a custom workshop for them.
@hugo: thanks.
This is the list, mastiffs easy, just a buffed up dog copy. Rest can be found here:
Raptor : creature_monster_masterwork.txt
Mastiff : creature_domestic.txt,
Horse : creature_domestic.txt,
Grizzly : creature_large_temperate.txt
Elephant : creature_large_tropical.txt
Just sent me a PM, or post the raws here when you are done, no hurry. If it takes 2 days, it takes 2 days...
@ranik: Needs testing and balancing, but even armored dogs cant hurt an armored opponent. It would be like building armor and sending your dwarves into battle without weapons. But testing will show how good or bad the idea is. I had armored dogs fight UNARMORED, but iron-weapon armed dwarves (with no skills) and the dogs had no chance. So buffing up the attack would be reasonable, even if it sounds unrealistic, which has never been a concern for me. I like strategy, not simulation.
@aantn: Thanks for the report, tested in arena: Mines survive unarmed opponents and animals. Did some changes, no Elephants (and other animals) can kill mines as well. Another issue resolved