EDIT: And I can just insert the farmable trees into the plant raws and regen the world and I should be all set for tree farming right? Also does this mean that hter is only a 80% chance to recieve a seed from the reaction?
[PRODUCT:65:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:SEED_MAT]
[PRODUCT:15:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:SEED_MAT]
Not a %80 chance, you might want to up the "65" to "100" as this is how it works
%65 to produce a seed(s) from the plant(s)
%15 to produce a seed(s) from the plant(s)
I made it %65 because of getting spammed/ overflowed with seeds, so having a chance not to get seeds is a risk to tree farming I surpose
What are the odds of a tree producing a seed with this line of code (which i assume determines the number of seeds spawned when a plant is fully grown?)? Will it only always produce one seed?
[SEED:tower-cap spawn:tower-cap spawn:0:0:1:LOCAL_PLANT_MAT:SEED]
A plant that has [TREE:xxxx:xxxx] will not produce a seed even with a [SEED:xxxx:xxxx] tag, due to trees only being saplings and trees (not harvestable plants)
So I created another smaller plant that takes most of the needed materials from its "larger" tree version.
So I guess the answer to your question is "Vanilla system will always produce one seed if eaten/brewed with a chance to produce more"
But if your asking about my reaction it will created Logs and Seeds X stack number
so a pine[5] would produce 5 logs and %65 to make 5 seeds with an extra %15 chance to make 5 seeds
Does this help? Or have I totally misunderstood your question(s)