Ok, a bit much to answer everyone. BUT. Give me a list of things that hinder the adventure mode, and a few simple mods I should include. Wanderersfriend and deons witcher mod ? As long as they only affect adventure mode, I can easily just add them in.
And yeah, Invader corpses back in (or optional) sounds like a valid idea, with the new reanimation. About the rains: I only played once, and get a rain of dwarf blood, but no evil-transforming mist (the one spring I did play) Anyone can confirm evil rains in this mod ? I did not mod anything about them...
Harder Farming makes all plants grow half as fast btw. I might add graing to domestic animals as well to this button, to make farming even harder
@Mr Palau: What do you mean by farmable ? As in: Plant them in farmplots ? this would be a bit weird. Normal treefarms are just big open spaces, and it works in masterwork just as in vanilla.
@broken corpse token: Reaction do not accept corpses as ingredients. This is all. This also means, that a funeral pyre/crematory does not work. Only bodyparts and vermin corpses.
@material size and armor/weapons: I will try using the 450*x again I had before. 1 bar for each is too easy
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Here a pre-written post by me:
A request: Could some people please post screenshots that show the reaction selection in a workshop ? I work on a small netbook and would like to know how much space you people have before the name of a reaction gets too long/goes of the screen. I noticed that truetype helps immensely, I guess about 2,5 times as much space for text. I would rewrite most reaction names then, to make them more informative/better sounding. If anyone could tell me an exact number of character that would help as well. As in: 20 characters is fine, 25 might conflict with long hotkeys (Alt_X for example) and 30 is too long, the last letters cant be read.
Several people have asked about a wiki for this mod. I personally thinks that would be a bit over the top, but on the other hand I know every detail in the raws in my sleep. Do you want a wiki ? The biggest part of the work would be done by the community, as intended for a wiki. I would visit, read and correct it (if necessary) though.
I made two brand new discoveries with tranformation.
1. I can transform animals into sentient dwarves/slaves. These are tame, but can learn skills, can be assigned labors, and perform labors. Proof:
2. I can tranform dwarves into dwarves with special properties, WITHOUT loosing the name, and WITHOUT getting a tame tag. This means I can make sorcerers, holy-armork-warriors, witchers, whatever. You find the needed items, be it plants (make epic booze, drink, become epic for a short time), be it special itemcorpses (kill dragon, eat heart, get fireimmunity/firebreath for ever)
Besides this I discovered that tranformation into golems does not cause bad thoughts, and that I could make it temporary. Not for golems, but maybe I get other ideas.
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tl;dr: I need some screens of workshop orders, a confirmation of evil rains, a list of things I should change to make adventure mode better, and would like to know if a wiki is wanted or not.
EDIT: No comments on the runic weapon upgrades and new combat logs ? Good, bad, too silly, doesnt matter ? ^^