Thanks guys. Just saw a DF 0.34.2... guess I have to do more compability then any bugfixes or new features...
@moisesjns: Not yet. I wait on admiral awesome and his updated tileset changer. What I saw so far was impressive, but it is not for the current version, so patience.
@balistic & riker: I never played adventure mode, so I am rather useless in that regard
@master catfish: something of everthing. Modded exe, new tricks from 34.1, old tricks, dfhack, raws, my VB program... but most things could be done with normal Raw modding, nothing special. I also just read that the patched exe I used before (done by quietust&narhiril) is included in the 0.34.2 update from Today.
Thought I never see the day that he accepts outside work into a Vanilla DF version.
@poltifar: Yes, disable turrets. Otherwise, no, sry. I am working on the issue. Making them castes instead of seperate creatures would lead to less (1/7) arriving, or I can make them from custom reaction with the new features, but only through transformation. Wouldnt work too well. So you have to live either without turrets, or with free migrant-turrets.
@kizucha: Damn, I forgot about the skulls... I wanted to nerv them, since I removed the inner organs they are rather hard to kill.
@jemeni: Thanks. These are hard to notice for me, since I mostly look at tha raws, and all the buildings are seperated. I will change it.
@dwanofadrkness: Just checked, the settings.exe has it turned to OFF by default. An artefact from testing. Just one click on the button puts it back in though