any chance for a beastman race?
probably be the same as elves though as far as trade/ethics unless u use some kind of spider/scorpions/maybe rabbits
cave dwellers like dwarfs but use leather, little metal, and megabeasts like the elves but r from the underground caverns or maybe from the middle of the earth :p
mm anything else i can think of fits the evil civs or doesn't fit very well...thunder cats
could be treants..but i think they'd be a mix between elves and warlocks.. not very beasty though
but the caste system is a bit of an annoyance to me, got to go into the status and manually check what caste you have and then if you rely on the system you might not like what you embark with, maybe giving the castes last names that follow the caste would simplify it a bit but...just my opinion
could you add some details about the castes in your guide/manual please, no idea what a nobler dwarf can do aside from being stuck up
and for the automatons, what if they have a plant that absorbs metal from the ground? i hear spinach is high in iron xP
would make some of the races you mentioned have an easier time, kobolds for an example but i saw the mod for a termite race had a plant that grew wood (plant was processed and wood+seeds came out)
what if the elves had wisps to harvest wood, like warcraft did for night elves, but are a construct with maybe a wisp powering it? or maybe they pray for wood from mother earth lol
the automotons would be neat if they had something like a taser, long reload but heavy elemental damage?
btw is any of the landmines, golems, or turrets make-able or only trade-able? and can a creature dodge in a small hallway/corner?