Is noted.
Doing a bit of research about realistic metals to include. Found a small problem: Wolfram, Titanium, several alloys... they all would need special buildings and be produced out of minerals with completely unrelated names. Not everyone knows immediatly that Ilmenite and Rutile are needed for titanium.
If I just add a natural mineral called Titanium with titanium metal as ore, that would be understandable for everyone. But everyone who knows something about metalworking would crucify me.
I think adding 3-5 new metals, 1 building and several alloys to the adv. metals is enough ?
To go down the list:
More gems No idea. Gems are purely ornamental, except I make a custom reaction for some
More soils No idea. They are purely ornamental.
More stones Ores for new metals, maybe 5 ? Mithril, Titan, Wolfram, Cobalt, Chrome
More Metals The 5 mentioned above, plus another 5-10 alloys.
More weapons Primitive weapons, shovel and woodcutter axe, dual wielded weapons, ?guns? ?
More Armor Not much more possible. New additions would be more ornamental then everything else.
Special mention for guns... could add gunpoweder, salpeter and acids, and make a gunsmith. Creates muskets, bayonet muskets, handcannon and flintlock pistols (very simple, real life pistols)
After the zombies have been nerfed I noticed the design flaw in a melee only race that is immune to ranged weapons. I would therefore like to include a new race that can be fought with ranged combat.
Zero's Warlocks, slighty changed. A race of humans with magic powers (breath attacks) that wear only cloak, mask and a staff (for weak melee combat) They attack with syndromes, but totally different from the zombie bite. Each caste of warlock would have a different syndrome, representing magic spells. These are rather weak, but do have an area affect.
They are normal humans otherwise, and bleed to death, feel fear and can be caged.
Changelog:
Added adamantine beetle. Lives in hell, gives adamantine eggs.
Added hell tree, half as strong as slade
Added hell mushroom, very valuable booze and food possible
Removed AT_PEACE_WITH_WILDLIFE from landmines.
Made golems faster.
Added the ability to encrust weapons and armor with gems to the craftsman.
Applied graphics low/high case fix for linux