Yes, zombies. But nothing I could do about that.
Found issues:
Second set of mirgants arrived partly with hurt feet, one suffocated. Problem with frostbite ? (played on glacier)
Frequency of Airman why too high, have to nerf it.
Turrets still have white background.
Decontructing a farm plot leaves really green: Furrowed peat. looks weird.
Caverns are barren. Only some normal trees grow, no grass, no underground trees. (note: I play with simple materials)
Turrets, Golem, Mines and Decoys are at peace with wildlife. Good or Bad ?
Gamelog:
First fortress:
Started with "Selfsufficient Farmers & Shepherds" Normal start.
Spring: Nothing
Early summer: migrants
Late Summer:Zombie invasion. Milita killed 6 zombies, then everyone died.
Reclaimed with "Engineers sent to build fortifications"
Found pacified, but smelly zombies in fortress.
Major FPS drop in the reclaim fortress. Probably because of scattered clutter all over the map.
Second fortress.
Started with "Selfsufficient Farmers & Shepherds" Normal start.
Spring: nothing
Summer: migrants, semimegabeast: Air man arrived and promptly walked into the volcano.
Autumn: Another Air man. Just flies around, cant come in, bridge is closed.
More migrants. First airman seemed to have dived till the magma lake, and came climbing out of the volcano again. Migrants get attack by air man, kills 3. Then gets one-shot-killed by slade turret.
The other air man flies into the fortress, kills 3, gets killed by militia.
Migrants have brought: web turret, slade turret, bronze golem.
Fey mood: Clothier. I have not cloth though...
First kobold thief arrives
NO DWARVEN CARAVAN.
Winter: Third air man. Kills hawk and cat, but cant come in, roof has been fixed.
Weaver has gone stark raving mad.S
Let air man in. Killed by slade turret, but the bronze golem fell into the magma moat and melted. Sad.
Bridge has been destroyed in the battle. Dont know how.
Spring: Almost died of thirst. No water, cant melt it with bonfires, build a farm one season ago, but no mushrooms yet. Sent people to collect plants. Down to 5 drinks...
Hostital build, but useless without water.
Both Magma traps are fully loaded
Magma based metal production is running smoothly.
First mushrooms appear. I am saved.
Late spring: Elven caravan arrives. Yeah. Ordered drink, logs and blobs for next year.
Summer: Not much
Autumn: Found all caverns, magma lake and candy cotton.
Winter: Abandon settlement, because dwarven civ died at worldgen, no caravans = no anvils. No migrants = no invasions.