@ putman: Is noted. I'll try to add the new one for the next release and get the prog to use .dlls as well.
@ vherid: Sounds like you have: More animals: ON
@ cheating chicken: I removed it as a test. I thought it might cause the flickering tile bug menioned a while ago. No one seemed to get it again, so I hope I am right. I will add vanilla grasses back into the next release. And grasses do affect FPS much ? I did not know that. Grazing is completely turned of btw.
@ demiurge: Magmaproof ? Where ?
The armor is fireproof, the dwarves have a chance against flaming enemies now, and can resist friendly fire from turrets/dragon a lot more. But face, fingers and toes will still melt, and if they fall in magma, they die. It is the temperatur of it that kills them, not the burning clothes. On the bright sight: You can retrieve the armor afterwards, it will not melt.
@Kalithor: Was planned for the next release. A nice userfriendly GUI to change announcements, the arena, key settings, the adv. worldgen, embark profiles.. all that is possible with the Settings prog. I will look into it, to see what makes sense and what not...
If you want to change it now, go to: data/init/announcements.txt, find this line: [CITIZEN_DEATH:A_D:D_D:BOX:P:R] and add [CITIZEN_DEATH:A_D:D_D:UCR_A] instead
You can do this easily without the need for a new world.
@se5a: Rabbits are very small. So yeah, thats usual. Not done by me
Creepers have this: [CANOPENDOORS][LOCKPICKER][TRAPAVOID]
Try ballista or catapults, locked drawbridges, your own landmines, golems (immune to creeper blasts), turrets, crossbows and javelines...
I just looked at the raws again, and the blooming creeper really had a flier tag. I nerfed that, these dont fly anymore, and all creepers can now feel pain and dizziness.
But please tell me: When did you encounter creepers ? I never had the chance to test them. In the Arena they die really easily, the blow themselves up. That should not kill more dwarves then creepers arrive
And if you bumrush them with an army of dogs or pets, they should explode on those instead of your dwarves.
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I updated the first post of the thread, made a new poll, and uploaded a new to.do list, for V.09
The old poll was rather inconclusive, with 13,9 and 8 votes. I settled on naming the metals:
Fireproof
Light (shorter then lightweight)
Battle (because they also make for slightly better weapons)
I also added (+15% armor) and (-90% weight) to the reaction names, so people know what it can do
New to do list:
DISCUSSION AND ONGOING CHANGES- Add Frost mine na
- nerf picks na
- add battle picks na
- Make more settings na-??
- nerf meteoric iron na
- Add new dfhack version na
- Add unique hell-demon-pet na
- Add unique hell-tree and hell-plant na
- Reward system for hell breaching na
- Add several special demons with unique items na
- Make a list of possible Easter eggs na
- Undiggable mineral vein/gemcluster deep underground na
- Fossil gemcluster that create strong bone/stones for weapons/armor na
- add screw pump well or similar thing to fix the lye-bucket bug na
- Heavier stone and slower mining. na
- Alter all descriptions and add more details to them na
- Add more variants for decoys na
- Safe animals from extinction na
- Make large fish un-aggresive na
- Add generic genesis material na
- Apply new creature variants, small, large, raging, curious, mischievious na
- Go through the entiry list of minor mods and see what could be added na
- Add the selected mods na
- Remove all grasstrample na-??
- GUI for worldgen, embark(?) and keysettings na
- Add multiple arenas to select na
- Fix tool tile selection for different tilesets na
- Add Maydays Graphic pack na
- Add different announements settings na
- Add more building mats to magma tech tree buildings na
- Add more reagents to magma tech tree reactions na
- Add magma fishery, magma brewery and magma kitchen na
- Ask rephikul how he made his dwarves unhappier na
- Fix any differences between the orig. ASCII and the mod version na
- Fix any differences between the orig. Mayday and the mod version na
- Fix any differences between the orig. Ironhand and the mod version na
- Add different color schemes to select. Pastel, Vanilla, Vherid, Bright na
- When all this is done (or the better part of it) rewrite the manual na
- When all this is done (or the better part of it) rewrite the forum thread na, done 15.01.2012