To answer everything:
@rephikul: Damn, good point. Many things about the mod do not work with temp of, like half the turrets, all the mines, now the stones as well... the temple would be absolutely broken, you'd get free steel equipment... the siegers housebar wouldnt work... but I cant see a way around it, if I want to work with syndromes.
@new guy: Maybe more people can play with temp:on now, because they get a ~25% FPS boost from this mod.
@se5a: That is up to you. You can play with simple stone/gem/minerals ON, and in that case I'd recommend high mineral count. But if you choose the vanilla settings for minerals, then it is the same as the orig DF. You want minerals, you can have them
@cheating chicken: I am not the author of Fortress Defense. I dont know how easy or hard it is for those civs to survive in a desert... I made the pre genned worlds so that people who dont know how to use the adv. world editor can play something else for once. I will eventually mod the included mods as well, but right know they are exactly like I downloaded them. I only fixed bugs.
@kalithor123: No it is not. You brauchen eine neue welt, Ja
@kanaak666: No. Elven warbeast are breedable, the constructs dont breed.
@Ishar: I wouldnt know about that. ^^ But I could add a caste for them, with a low chance, called The Batman. He has natural skill fighting 15 and no weapon.
@broseiden: Alchemy is used for loading/onloading, yes. I'd love to add:haul_stone and haul_wood, but it is not possible. But again, this is the added wheelbarrow mod, not my creation. Like I said before, I will change them at some time and make the pieces fit together better.
The training courses and dummies are part of the genesis workshops. Ask deon
If I ever make a training-facility then it will be guildhouses.
@All: Thanks for the feedback, great to see that people like it. If anyone want something added, feel free to adress me
New to do list:
Reward system for cave exploring: caveblobs that drop high value items:
- Idea is DONE
- Creatures are WIP
- Item drops na
If alchemy for weapons ammo and such works, make cave blobs drop the needed ingredient:
Fire gem ::: Blood gem ::: Ice gem::: Acid gem ::: Toxic gem
- Idea is DONE
- Implementation HAS TO WAIT TILL DF 31.26
Add ashans generic materials, fixed to meet genesis requirements.
- Idea DONE
- Raws DONE (ALMOST)
- Fitted for genesis na
Reward system for hell breaching. High value plant/tree/pet
- Idea WIP
- Pet creature na
- Demons WIP
- Plant/tree na
Build up the magma tech tree.
- Idea is DONE
- Buildings are DONE
- Reactions WIP
- Testing na
- Make it optional na
Make orc weapons unuseable. na