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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1839513 times)

Putnam

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9540 on: March 02, 2013, 01:48:03 pm »

Oh damn, this is new !!!

An invader was able to move z-levels up and down: he put himself into an outside moat without ramps and came rise up from it inside the fortress (right in my hospital).
They are frost giant wrestlers.

I didn't knew it was possible, I'll have to make floor grates everywhere.

He dodged. Dodging mechanics are weird.

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9541 on: March 02, 2013, 02:05:34 pm »

@Nokao: Impossible ^^ No flying/jumping frost giants. Things can dodge upwards, which would be an explanation. This is how some dwarves end up on inaccessable walls sometimes.

Trust me, they wasn't dodging.

They went up and down many times from my water moat with 7/7 water in it, also without never drowning.
ALL ramps has been removed before filling the moat.

They also came up trought a well ...

fasquardon

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9542 on: March 02, 2013, 02:19:46 pm »

FINALLY SOMETHING!
bloody warlock blood sickness, the hell is that?
now....HELP!
wth is going on
seriously, I have more coffins filled than dwarfs on my fort
Spoiler (click to show/hide)

Sounds like a Warlock spell - you might have a warlock lurking somewhere in the map casting spells on your dwarfs.

Not sure though.  I find the warlock race so annoying that I never play with it.

Do you have the warlocks activated in your Masterwork settings?

fasquardon
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Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9543 on: March 02, 2013, 02:35:16 pm »

FINALLY SOMETHING!
bloody warlock blood sickness, the hell is that?
now....HELP!
wth is going on
seriously, I have more coffins filled than dwarfs on my fort
Spoiler (click to show/hide)

Sounds like a Warlock spell - you might have a warlock lurking somewhere in the map casting spells on your dwarfs.

Not sure though.  I find the warlock race so annoying that I never play with it.

Do you have the warlocks activated in your Masterwork settings?

fasquardon

Yes, i have it activated, but havent seen a warlock on the unit list
perhaps its hidden and casting spells without coming into detection range?
thats really crapped up =\
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9544 on: March 02, 2013, 02:39:20 pm »

Indeed, Frost giants are amphibious (as are serpentmen and maybe a couple others among the FD races), and those can come up through your well.

The warlock disease comes from its blood, not a cast spell..  Not sure if that is helpful at all.
« Last Edit: March 02, 2013, 02:41:55 pm by smakemupagus »
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Meph

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9545 on: March 02, 2013, 02:50:08 pm »

[DESCRIPTION:A warlock with paralyzing and gaseous blood.]
[CASTE_NAME:tortured being:tortured beings:tortured being]
[CE_PARALYSIS:SEV:100:PROB:100:START:5:PEAK:10:END:50]
[CE_BLISTERS:SEV:25:PROB:90:LOCALIZED:START:1:PEAK:5000:END:15000]

There you go. "tortured being" a warlock caste with poisonous blood. Do you have any baths? you can also use dfhack to clean contagions. But the blisters will remain for a while.. but I doubt people blood to death from severity 25 blisters...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9546 on: March 02, 2013, 03:09:50 pm »

Meph, is chitin armour your add in the game ?

I'm trying to make uniform for my military groups but I can't find it.
Also, in your guide, there are many tables but not Chitin armor values.

I'm trying to find something in the middle between metal full plate and leather.

p.s. Meph, this is the good embark we was talking about ;) I'm building a really good fortress around it: http://www.bay12forums.com/smf/index.php?topic=123496.msg4072426#msg4072426
« Last Edit: March 02, 2013, 03:41:01 pm by Nokao »
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Meph

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9547 on: March 02, 2013, 03:52:36 pm »

Chitin counts as leather. You should still be able to find it specifically somewhere, but if you tell them to take leather armor, they also take scale, shell and chitin. 


skin => tan => leather => boil in oil => tough leather => stud => studded leather => combine/sew => lamellar leather.
normal => copper => bronze => iron

chitin => clean => chitinplate => combine => rigid chitinplate
shell => clean => shellplate => combine => rigid shellplate
scale => clean => scaleplate => combine => rigid scaleplate
normal => bronze => iron
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9548 on: March 02, 2013, 05:28:22 pm »

If it's possible, make a table someday ;)
with values ;)

I'm full of chitin armors and i'm searching for a very good alternative to plates.

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9549 on: March 02, 2013, 05:52:36 pm »

p.s. Meph: beetles must be killed for chitin right? it can't be sheared.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9550 on: March 02, 2013, 06:06:08 pm »

If it's possible, make a table someday ;)
with values ;)

material_template_masterwork.txt

Asva

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9551 on: March 02, 2013, 07:29:19 pm »

to Meph

1) Thiefs Tunnel workshop upgrade. Make reactions with different materials. Aka wooden weapon gives 80% of death penalty, metal weapon - 50%, welded metal weapon - 20%.
The workshop is the most advanced building (I mean most pricey) for kobolds. Cheaper Thiefs Tunnel allows raiding in early stages of game, in times when the fortress lacks rare resources.
As for now, the workshop requires a bit and half of micromanagement. Of course if you're not willing to lose that awesome bloodsteel machete.

2) Feature request: mutations (see Wiedzmin). The point:
  • use herbs/poisons to make potions;
  • use potion on kobold to force mutation (workshop, vaporized stone);
  • mutated kobold has chance of dying (depending on potion and effect);
  • mutated kobold is immobile for several months (depending on potion and effect) after successful transformation;
  • cumulative mutations if possible;
  • lucky kobold gains superkobold abilities (big size | superspeed | magic | spitting poison/webs/fire);
  • transformation goes wrong (kobold transfoms and goes berserk)
Mutation do fit them just fine. Kobolds are good with poisons, are breeding fairly fast, are lame melee fighters (as well as ranged with bone ammunition) Feature should make kobolds more of a playable race and less of sentient vermin ;). Workshop is intended as high end.

Edit: "Witchers Hut" Don't tell me that's it!!?  :o
« Last Edit: March 03, 2013, 08:58:53 am by Asva »
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falconne

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9552 on: March 02, 2013, 09:34:33 pm »

Search function makes DF unstable... the exe crashes sometimes.
This is happening only from the day I discovered the search function, expecially on military and animal filtering.

That's odd. Do you have a save where you can reproduce this crash? If so send me a PM and I'll grab the save to debug.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9553 on: March 02, 2013, 10:00:50 pm »

Search function makes DF unstable... the exe crashes sometimes.
This is happening only from the day I discovered the search function, expecially on military and animal filtering.

That's odd. Do you have a save where you can reproduce this crash? If so send me a PM and I'll grab the save to debug.

No sorry ... but I could give you the actual save
however I was deleting-rewriting-deleting words, it's possible that I was too rough.

falconne

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9554 on: March 02, 2013, 11:08:50 pm »

No sorry ... but I could give you the actual save
however I was deleting-rewriting-deleting words, it's possible that I was too rough.

I'd need an reproducible scenario actually. If you are able to reproduce it from a save in the future then that would be very helpful. This is the first time I've heard of the Search causing a crash so I'm curious.
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