Changelog - Masterwork DF V.2g
- Added efficient steel making in crucible back in.
- Increase "ferment boozebelly cheese" from 10 to 20 units of booze.
- Added [PERMITTED_REACTION:MILL_CARMINE] to entity file. Allows dye to be made of cochineal insects.
- Shadowleaf bush is now underground only and inedible, just as it should have been.
- Removed ITEM_SHIELD_ROUND from dwarf_evil, since this item does not exist anymore.
- Fixed grazing button showing YES even if set to NO
- Fixed spelling error in GUI (instead of simple toys it said simply toys.)
- Removed CASTE_PROFESSION_NAME:LASHER:halberdier(*):halberdiers(*)] from legion caste.
- Golem Upgrades now accept all types of clockwork parts, not just those looted from automatons.
- Kobolds can now butcher and eat sapient beings.
- Drow no longer sell useless golem heart toys. (they had one entry under misc and one entry under toy)
- Removed batch soap making reactions.
- Fixed chitin and scale upgrades.
- Fixed pray for booze reaction.
- Dead/Butchered iron/steel-clad animals now leave a casts. These can be recycled for 2 bars, 1 chain, 1 mechanism.
- Dead turrets leave a damaged turret. These can be recycled for 2 bars and 1 mechanisms.
- Dead golems leave a damaged golem. These can be recycled for 5 bars and 2 mechanisms.
- Sausages now need 2 units of meat and 1 vermin remain for 3 sausages. (no more free meat, and yes, they are disgusting)
- Alcohol vapors, bacteria and stench is no longer linked to the "smoke effect button" (it had some untrue describtion, sorry)
- Steel batch reaction fixed, the iron bars ingredient was missing.
- Raised pig iron and steel batches from 6 to 12 bars.
- Lowered bonestud value to 1.
- Removed Rockwraiths
- Metalwraiths only emerge from Cobaltite, Silver or Gold
- Soggoths only appear in living stone
- Balrogs are 50% rarer
- Added oil sand and oil shale, black mineral oil bearing clusters.
- Chemist can make mineral oil from oil shale and oil sand. 1 boulder = 1 unit of oil.
- Chemist can make fatty oil from tallow. 3 tallow = 1 unit of oil.
- Slagpit now needs 2 querns to be build.
- Concrete from slag now has 3 reaction:
- Concrete from slag = 2 blocks
- Concrete from 2 slag and 1 ash = 8 blocks
- Concrete from 4 slag and 1 lye = 20 blocks
- All poison and venom bearing animals can be milked for poisons/venoms. Used for the Toxicist.
- All above-ground plants grow in 1008 time units = 1 full season. (was 2 seasons, but plants sown in summer withered in winter, that was not intended)
- legendary Twohanded weapons now have the proper adjective (legendary) instead of the old (superior). Copy past error on my part.
- Alchemist has 9 new reactions. You can specifically extract gnomeblight and golden salve, and brew 7 kinds of drinks: the 5 elven plants and nether vine/nether creeper.
- All 7 drinks have special syndromes.
- Norrium brews warrior shots, bonus in strength and endurance
- Insomnium brews into insomnia wine, adds no sleep
- Silphium brews Sterility draught, adds sterile
- Cure-all brews into disease resistance draught, gives max syndrome resistance
- Philosophum brews into youth poiton, adds no_aging.
- Nether vines brews into nether wine, gives no_fear
- Nether creeper brews into nether grour, poisonous drinks. (for nobles or curious_beast_guzzler)
- ALL THESE DRINKS AND PLANTS HAVE BEEN IN THE MOD BEFORE (I just thought that they are not used often, because it was too much micromanagement)
- 2 new reactions for the shrine: Pray for wool and Pray for cotton. Similar to the silk reactions, this will give you a chance for moods that need yarn/fiber thread/cloth.
- Removed ubiquitious from all creatures. For testing.
- Fixed greater badgermen (fortress defense race) size. This time for all tileset versions.
- Removed "stone rain" (which was actually a leftover from a test to see if I can rain magma)
- Removed resurrection in good regions (because it leads to strange ingame behavior)
- Removed alt-grass tiles from non-phoebus grasses (phoebus already had this)
- Fixed triple reagent in looting ruins (expedition system, was a copy paste error)
- Removed target verb from lifemancer healing (way, way less anouncement spam)
- Fixed naming error in blast furnace batch zinc reaction (was called tin)
- Added reaction to cut planks from fair wood
- Nightmares (flying flaming horses) only spawn in EVIL regions.
- Vomit is no longer blue with the default color setting. Back to good old green (no idea how that happened)
- Added Heavy Siegeworks.
- Make batches of metal ballista bolts (3). Moved from Ammo Caster.
- Make metal ballista parts. Make metal catapult parts.
- Attach slade to ammo (super heavy hit) or attach dynamite to ammo (chance for explosion on hit)
- Added 10 new dwarven pets, thanks to Wannabehero and his deeperdwarvendomestication mod.
- Fixed Noble dwarves description showing when played without castes. (was only the description though, no other changes)
- Fixed naming of "paperstack tool". Was called stack ingame. Is now: Paper.
- DFHACK
- Updated falconnes plugins
- Added 2 new plugins: dwarfmonitor.plug.dll and resume.plug.dll
- dwarfmonitor.plug.dll shows what each dwarf is doing on average, for example 50% idle, 25% mason, 15%sleep, 10% eat/drink. (CTRL+F ingame)
- resume.plug.dll marks all suspended constructions/buildings with a red X, and enabled "unsuspend all".
- Happiness counter on the lower bar.
- UTILITIES
- Updated Talvienos Creature Generator
- Now with random megabeasts.
- Updated Therapist to 20.3
- Updated Soundsense and added a download link to the soundpack (200mb) to the manual.
- ORCS
- Updated Orc Fortress to 1.2
- Twice as big as before.
- Tons of stuff, see the included manual.
- KOBOLDS
- complete Overhaul.
- Tons of stuff, see the included manual.
- GUI
- Added Heavy Siegeworks button
- Added shortcuts to the manual, orc manual and kobold manual
- Added a note that changing playable races need a new worldgen. Many people did not know that.
- Added a bugreport option.
- Fixed grazing button (fingers crossed)