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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1855973 times)

Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #945 on: February 18, 2012, 09:20:08 pm »

Fix for your skulls meph

Make their Skull Body Part [THOUGHT] and then make the skull out of a bone material that has [FUNCTIONAL] that way when the skull is damaged the skull dies. Look at my skeletons from my mod for that kill switch Idea, of course you could have some orb/flame/wisp within the skull that damaged kills it but hey your skulls lol.

Also read about that theif that took your pump. that cheeky bastard.

EDIT:
If you like I can probally whip up some raws and post them.
« Last Edit: February 18, 2012, 09:31:24 pm by Hugo_The_Dwarf »
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FFLaguna

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #946 on: February 18, 2012, 09:49:07 pm »

If I enable *all* fortress defense enemy races, will I get annoying siege after annoying siege non-stop because I've enabled all of them? Or will I get sieged about the same as in vanilla? Thanks!
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jakemon

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #947 on: February 18, 2012, 10:37:08 pm »

I'm having an issue.  All the food I buy from the caravans, and all the food I butcher, and all the food in my fields, rots.  If I set up a kitchen to make meals, it doesn't make anything.
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rohit507

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #948 on: February 18, 2012, 10:37:54 pm »

Thanks for the wonderful mod. It's made the game much more fun for me.
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dsi1

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #949 on: February 18, 2012, 10:58:01 pm »

I'm having an issue.  All the food I buy from the caravans, and all the food I butcher, and all the food in my fields, rots.  If I set up a kitchen to make meals, it doesn't make anything.
Are you getting them into stockpiles?
Do you have cats (or some vermin eater) to take care of vermin?
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Me: I developed a way to catch demons which shoot web, then I forced it to work in a sweatshop and shoot its magma-proof web at children so I can collect it to make clothes.

Friend: Holy shit.

jakemon

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #950 on: February 18, 2012, 10:59:16 pm »

No.  The food refuses to go into food stockpiles either.
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dsi1

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #951 on: February 18, 2012, 11:26:22 pm »

No.  The food refuses to go into food stockpiles either.

There's your problem, are all your dwarves busy? It won't rot if it gets to a stockpile (and, I think, that stockpile doesn't have vermin)
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Me: I developed a way to catch demons which shoot web, then I forced it to work in a sweatshop and shoot its magma-proof web at children so I can collect it to make clothes.

Friend: Holy shit.

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #952 on: February 18, 2012, 11:34:12 pm »

No.  The food refuses to go into food stockpiles either.

did you accidentally turn off Dwarves Gather Food on the 'o' menu?

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #953 on: February 18, 2012, 11:40:19 pm »

If I enable *all* fortress defense enemy races, will I get annoying siege after annoying siege non-stop because I've enabled all of them? Or will I get sieged about the same as in vanilla? Thanks!

Yes, Fortress defense has many, many more sieges than in vanilla.  additionally attacks from the weaker civs start much sooner; attacks from the stronger civs are very powerful and many of them avoid traps.

FFLaguna

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #954 on: February 19, 2012, 01:37:52 am »

Why are the default "advanced world gen" presets for the mod set to 100 and 200 mineral scarcity, when normally scarcity is set around 2500 in default DF? This makes minerals way too prevalent by default, it seems.

I'm using the simple materials option.
« Last Edit: February 19, 2012, 01:39:56 am by FFLaguna »
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bombzero

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #955 on: February 19, 2012, 01:47:42 am »

mineral scarcity mainly affects how many embark sites have either shallow metal(s) or deep metal(s) with the side effect of upping the amount of on site minerals.

the purpose is to have a world with 50% of the sites supporting a metal industry instead of 10%.


just think how long you have to look for an embark with iron on it in vanilla? do you really want the presets to be like that?
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Deon

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #956 on: February 19, 2012, 02:05:53 am »

Good job, you are definitely taking the "good fantasy mod" niche from me while I am working on Wasteland. Maybe it should be like that for a while ;).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

SammyLiimex

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #957 on: February 19, 2012, 02:33:00 am »

I cant read 65 pages :(

Is this mod compatable with dwarf therapist? Or is there a similar mod for it?
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SammyLiimex

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #958 on: February 19, 2012, 02:40:28 am »

I cant read 65 pages :(

Is this mod compatable with dwarf therapist? Or is there a similar mod for it?

ignore me, Im a mongoloid lol
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jakemon

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Re: ☼MASTERWORK☼ Dwarf Fortress - 0.34.2 - updated phoebus/fixes
« Reply #959 on: February 19, 2012, 02:44:32 am »

No.  The food refuses to go into food stockpiles either.

did you accidentally turn off Dwarves Gather Food on the 'o' menu?

Holy crap, that's what it was. Thanks a lot.
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