@zeebie: It is most likely a Therapist issue. I am not sure which one to add: the updated version that reads 34.2 correctly (if it is finished) or my patched version that reads the castes correctly. I will try to combine those
@dawnofdarkness: currently not trainable. More science with tranformations has to be done.
@narhiril: Yup, never saw anyone post so much absolutely correct and obscure answers as quietust.
@whivy: I dont test adventure mode, but what you say is all correct. I removed eat/drink from other races, so they survive worldgen easier. Most clothes are removed because of clutter, dwarves can only make a few...
@smakemupagus: You cant craft them yet. I plan this: Make a rune out of metal. Then take a weapon + rune = upgraded weapon. Same system as my "armorplate+armor=platearmor" and "bayonet+ranged weapon = bladed/bayonetted ranged weapon"
@aantn, zeebie, starhero: Ähm... thanks I guess
@uncle cern: Of course they are included, but I havent played .34.2 yet, so I dont know how common/rare they are. All the new features are untouched, the only thing I did is the little thing with the golems.
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Anyway, today is not one of my best days. First the cable from the laptop breaks, I clutch it together with tape, then some idiot drags his backpack through the cable, ripping it out, frying my laptop. Nice. Got it working agin though, otherwise I wouldnt post here. Then I check my bike, and notice that some (imagine a ton of swearwords here) just stole some of my stuff, among it my brand new 50 dollar pump, just bought in Bogota, unused. -.-
Still, I managed to finish the weapons, here have a little look. I have backsteps, sidesteps, reverse cut, forward cuts, haymakers, uppercuts, impaling, goring, running someone through, whirling around, backhanded strikes and many many more. And 2 special runic attacks, AND 2 special individual attacks for each epic weapon. I also raised the chance for epic weapons from 2% to 5%.
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PS: Currently thinking about "extra butchery items" a new feature that allows to create any item by butchery. A cave beetle could produce chitin (as always) and a premade "chitin shield". Or a golem would leave 5 bars of its metal and a statue. Or a fluffy wambler leaves a "fluffy white fur hat" Random things like that
This would lead to much more insteresting options of domestic animals, and people would breed them for special items produced by them. Imagine a rock crab that has 10 stages (growing 10 times, instead of child-adult) and that produces more outcome the older it is. Or a porcupine-similar animal that drops 10 weak, but premade "menacing spikes" upon death. Breed it, butcher it, build a quick defense.
Also: Race specific trapcomponents, with the better ones only avaible through trading.
And: Good rains, appear only in good biomes, have benefitial syndromes, for example higher speed, or healing.