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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 606 607 [608] 609 610 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1839090 times)

arclance

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9105 on: February 10, 2013, 06:34:49 pm »

I accidentally removed a file the last Mac download I posted that is need to use "Settings.exe" when I removed the widows utilities.
You can a fixed download here.

I see that. I am also having trouble running DFhack.
I don't know why dfhack would not work, I changed nothing to do with that part.
You should be starting it with the "dfhack" script in the "Dwarf Fortress" directory, is that what you are doing?
If you are do you have anything in your "stderr.log", "stdout.log", or "errorlog.txt" files?

What version of OS X are you using?
It matters from what I have seen in the dfhack thread.
First: what version of OS X are you running? Some changes need to be made to the dfhack script before it is possible to run it on versions prior to 10.7 (and even then I don't guarantee that they'll work).

Second: If you're running 10.7 or newer, please open up the Terminal, type "cd " (that's a space after cd), then drag the folder containing the dfhack script into the Terminal window and press Enter. Then type "./dfhack" and press Enter. What, exactly, does it say?
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
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Gotdamnmiracle

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9106 on: February 10, 2013, 06:36:26 pm »

I accidentally removed a file the last Mac download I posted that is need to use "Settings.exe" when I removed the widows utilities.
You can a fixed download here.

I see that. I am also having trouble running DFhack.
I don't know why dfhack would not work, I changed nothing to do with that part.
You should be starting it with the "dfhack" script in the "Dwarf Fortress" directory, is that what you are doing?
If you are do you have anything in your "stderr.log", "stdout.log", or "errorlog.txt" files?

What version of OSX are you using?
It matters from what I have seen in the dfhack thread.
First: what version of OS X are you running? Some changes need to be made to the dfhack script before it is possible to run it on versions prior to 10.7 (and even then I don't guarantee that they'll work).

Second: If you're running 10.7 or newer, please open up the Terminal, type "cd " (that's a space after cd), then drag the folder containing the dfhack script into the Terminal window and press Enter. Then type "./dfhack" and press Enter. What, exactly, does it say?

Newest. Woah. Didn't know about all that. Will comply.
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Parhelion

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9107 on: February 10, 2013, 06:45:24 pm »

I'm wondering if anyone else is having these issues, and if it IS the Lrg. Address Aware causing the problem, a little direction towards which team would rather have that report (Therapist or Masterwork).

You do actually have ~4 or more Gb of RAM, right?  If it really is LAA causing the problem, then, neither Therapist devs nor Meph have anything to do with it. 

ed. For what it's worth I use LAA and the most recent Therapist without trouble, once in a blue moon I get a Dwarf fortress crash usually during large/long world gens, but never a Therapist crash.

Yep -- I have way more than what is necessary.

I noticed the error occurs even after a computer restart and when the program is started regardless of whether DF is actually running.  (It gives the stopped responding error instead of the 'DF is not connected' error.)

On a hunch, I grabbed an older copy that was bundled with a previous release of Masterwork, and that one worked just fine.

So whatever the issue is, it occurs between the last release and the new one.

Copy of log, in case I missed something --

Code: [Select]
2013-Feb-10 17:36:12.741 INFO core Dwarf Therapist "0.6.12" starting normally. [src\dwarftherapist.cpp:123] (setup_logging)
2013-Feb-10 17:36:12.899 INFO core Loaded 8 views from disk [src\viewmanager.cpp:139] (reload_views)
2013-Feb-10 17:36:12.901 DEBUG core group_by now set to 0 [src\models\dwarfmodel.cpp:766] (set_group_by)
2013-Feb-10 17:36:12.905 DEBUG core group_by now set to 0 [src\models\dwarfmodel.cpp:766] (set_group_by)
2013-Feb-10 17:36:12.905 DEBUG core "redrew views in 6ms" [src\viewmanager.cpp:259] (draw_views)
2013-Feb-10 17:36:12.914 DEBUG core setting up connections for MainWindow [src\mainwindow.cpp:141] (MainWindow)
2013-Feb-10 17:36:12.917 DEBUG core group_by now set to 1 [src\models\dwarfmodel.cpp:766] (set_group_by)
2013-Feb-10 17:36:12.917 DEBUG core group_by now set to 1 [src\models\dwarfmodel.cpp:766] (set_group_by)
2013-Feb-10 17:36:12.917 DEBUG core beginning to read settings [src\dwarftherapist.cpp:145] (read_settings)
2013-Feb-10 17:36:12.953 DEBUG core finished reading settings [src\dwarftherapist.cpp:201] (read_settings)
2013-Feb-10 17:36:12.996 DEBUG core attempting connection to running DF game [src\mainwindow.cpp:263] (connect_to_df)
2013-Feb-10 17:36:13.000 DEBUG core adding valid layout "v0.34.11 (graphics)" "0x4fcc9488" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.001 DEBUG core adding valid layout "v0.34.10 (graphics)" "0x4fba073a" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.002 DEBUG core adding valid layout "v0.34.09 (graphics)" "0x4fb4c506" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.003 DEBUG core adding valid layout "v0.34.08 (graphics)" "0x4fb0ccba" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.003 DEBUG core adding valid layout "v0.34.07 (legacy)" "0x4f7592fe" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.004 DEBUG core adding valid layout "v0.34.07 (graphics)" "0x4f7592fe" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.005 DEBUG core adding valid layout "v0.34.06 (legacy)" "0x4f6c279c" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.005 DEBUG core adding valid layout "v0.34.06 (graphics)" "0x4f6c34ca" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.006 DEBUG core adding valid layout "v0.34.05 (legacy)" "0x4f55e19c" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.007 DEBUG core adding valid layout "v0.34.05 (graphics)" "0x4f55f23e" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.007 DEBUG core adding valid layout "v0.34.04 (legacy)" "0x4f4d8635" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.008 DEBUG core adding valid layout "v0.34.04 (graphics)" "0x4f4d9726" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.008 DEBUG core adding valid layout "v0.34.03 (legacy)" "0x4f4cd85b" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.009 DEBUG core adding valid layout "v0.34.03 (legacy)" "0x4f4cd85b" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.009 DEBUG core adding valid layout "v0.34.02 (legacy)" "0x4f3f76bf" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.010 DEBUG core adding valid layout "v0.34.02 (graphics)" "0x4f3f88bc" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.010 DEBUG core adding valid layout "v0.34.01 (legacy)" "0x4f390718" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.011 DEBUG core adding valid layout "v0.34.01 (graphics)" "0x4f391a33" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.011 DEBUG core adding valid layout "v0.31.25 (legacy)" "0x4d9068da" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.012 DEBUG core adding valid layout "v0.31.25 (graphics)" "0x4d90764f" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.012 DEBUG core adding valid layout "v0.31.24 (legacy)" "0x4d8f2994" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.013 DEBUG core adding valid layout "v0.31.24 (graphics)" "0x4d8f39f9" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.013 DEBUG core adding valid layout "v0.31.23 (legacy)" "0x4d8dd5a2" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.014 DEBUG core adding valid layout "v0.31.23 (graphics)" "0x4d8de854" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.014 DEBUG core adding valid layout "v0.31.22 (legacy)" "0x4d8b1dce" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.015 DEBUG core adding valid layout "v0.31.22 (graphics)" "0x4d8b30fc" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.015 DEBUG core adding valid layout "v0.31.21 (legacy)" "0x4d743206" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.016 DEBUG core adding valid layout "v0.31.21 (graphics)" "0x4d743da7" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.017 DEBUG core adding valid layout "v0.31.20 (legacy)" "0x4d72f10d" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.017 DEBUG core adding valid layout "v0.31.20 (graphics)" "0x4d734fb5" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.018 DEBUG core adding valid layout "v0.31.19 (legacy)" "0x4d5b9f3c" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.018 DEBUG core adding valid layout "v0.31.19 (graphics)" "0x4d5bc345" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.019 DEBUG core adding valid layout "v0.31.18 (legacy)" "0x4ce278c2" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.019 DEBUG core adding valid layout "v0.31.18 (graphics)" "0x4ce2841d" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.020 DEBUG core adding valid layout "v0.31.17 (legacy)" "0x4cdc0c76" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.020 DEBUG core adding valid layout "v0.31.17 (graphics)" "0x4cdc27a0" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.021 DEBUG core adding valid layout "v0.31.16 (legacy)" "0x4ca9c859" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.021 DEBUG core adding valid layout "v0.31.16 (graphics)" "0x4ca9d544" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.022 DEBUG core adding valid layout "v0.31.15 (legacy)" "0x4ca859cd" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.022 DEBUG core adding valid layout "v0.31.15 (graphics)" "0x4ca869ea" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.022 DEBUG core adding valid layout "v0.31.14 (legacy)" "0x4c9b4c27" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.023 DEBUG core adding valid layout "v0.31.14 (graphics)" "0x4c9b6efb" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.023 DEBUG core adding valid layout "v0.31.13 (legacy)" "0x4c908b66" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.024 DEBUG core adding valid layout "v0.31.13 (graphics)" "0x4c90ada8" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.024 DEBUG core adding valid layout "v0.31.12 (legacy)" "0x4c4c1527" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.025 DEBUG core adding valid layout "v0.31.12 (graphics)" "0x4c4c32e7" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.025 DEBUG core adding valid layout "v0.31.11 (legacy)" "0x4c495d9f" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.025 DEBUG core adding valid layout "v0.31.11 (graphics)" "0x4c496d93" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.026 DEBUG core adding valid layout "v0.31.10 (legacy)" "0x4c397516" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.026 DEBUG core adding valid layout "v0.31.10 (graphics)" "0x4c398089" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.027 DEBUG core adding valid layout "v0.31.08 (legacy)" "0x4c1d60a0" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.027 DEBUG core adding valid layout "v0.31.08 (graphics)" "0x4c1d69fe" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.028 DEBUG core adding valid layout "v0.31.06 (legacy)" "0x4c0f6a01" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.028 DEBUG core adding valid layout "v0.31.06 (graphics)" "0x4c0f83d5" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.028 DEBUG core adding valid layout "v0.31.05 (legacy)" "0x4c090730" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.029 DEBUG core adding valid layout "v0.31.05 (graphics)" "0x4c091569" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.029 DEBUG core adding valid layout "v0.31.04 (legacy)" "0x4befdde5" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.030 DEBUG core adding valid layout "v0.31.04 (graphics)" "0x4bf014fa" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.030 DEBUG core adding valid layout "v0.31.03" "0x4bc3c470" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.030 DEBUG core adding valid layout "v0.31.02" "0x4bbdf378" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.031 DEBUG core adding valid layout "v0.31.01" "0x4bb45f99" [src\dfinstance.cpp:111] (DFInstance)
2013-Feb-10 17:36:13.031 DEBUG core attempting to find running copy of DF by window handle [src\dfinstancewindows.cpp:191] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core found copy with HWND:  0x3033a [src\dfinstancewindows.cpp:207] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core PID of process is:  2052 [src\dfinstancewindows.cpp:214] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core PROC HANDLE: 0x560 [src\dfinstancewindows.cpp:222] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core PEB is at:  0xfffde000 [src\dfinstancewindows.cpp:228] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core read 12 bytes BASE ADDR is at:  0xdc0000 [src\dfinstancewindows.cpp:241] (find_running_copy)
2013-Feb-10 17:36:13.031 DEBUG core Target EXE was compiled at  "2012-06-04T05:57:12" [src\dfinstancewindows.cpp:70] (calculate_checksum)
2013-Feb-10 17:36:13.031 DEBUG core DF's checksum is: "0x4fcc9488" [src\dfinstance.cpp:1254] (get_memory_layout)
2013-Feb-10 17:36:13.031 INFO core Detected Dwarf Fortress version "v0.34.11 (graphics)" using MemoryLayout from "C:/Users/Sarah/Desktop/MasterworkDF 2f/MasterworkDwarfFortress/Utilities/DwarfTherapist/etc/memory_layouts/windows/v0.34.11_graphics.ini" [src\dfinstance.cpp:1266] (get_memory_layout)
2013-Feb-10 17:36:13.031 DEBUG core base address: "0x00dc0000" [src\dfinstancewindows.cpp:263] (find_running_copy)
2013-Feb-10 17:36:13.032 DEBUG core memory correction: "0x009c0000" [src\dfinstancewindows.cpp:264] (find_running_copy)
2013-Feb-10 17:36:13.037 DEBUG core MEMORY SEGMENT SUMMARY: accepted 848 rejected 302 total 1150 [src\dfinstancewindows.cpp:370] (map_virtual_memory)
2013-Feb-10 17:36:13.037 DEBUG core GetModuleFileNameEx returned:  "C:\Users\Sarah\Desktop\MasterworkDF 2f\Dwarf Fortress\Dwarf Fortress.exe" [src\dfinstancewindows.cpp:277] (find_running_copy)
2013-Feb-10 17:36:13.037 INFO core Dwarf fortress path: "C:/Users/Sarah/Desktop/MasterworkDF 2f/Dwarf Fortress" [src\dfinstancewindows.cpp:280] (find_running_copy)
2013-Feb-10 17:36:13.042 DEBUG core Connection to DF version "v0.34.11 (graphics)" established. [src\mainwindow.cpp:322] (connect_to_df)
2013-Feb-10 17:36:13.054 DEBUG core MEMORY SEGMENT SUMMARY: accepted 848 rejected 302 total 1150 [src\dfinstancewindows.cpp:370] (map_virtual_memory)
2013-Feb-10 17:36:13.054 DEBUG core Loading language translation tables [src\languages.cpp:53] (load_data)
2013-Feb-10 17:36:13.054 DEBUG core Loading generic strings from 222e8e0 [src\languages.cpp:67] (load_data)
2013-Feb-10 17:36:13.054 DEBUG core generic words 0 [src\languages.cpp:69] (load_data)
2013-Feb-10 17:36:13.089 INFO core Loaded 8 views from disk [src\viewmanager.cpp:139] (reload_views)
2013-Feb-10 17:36:13.095 DEBUG core MEMORY SEGMENT SUMMARY: accepted 848 rejected 302 total 1150 [src\dfinstancewindows.cpp:370] (map_virtual_memory)
2013-Feb-10 17:36:13.095 DEBUG core loading creatures from  "0x021ea988" "0x0182a988" (UNCORRECTED) [src\dfinstance.cpp:372] (load_dwarves)
2013-Feb-10 17:36:13.095 DEBUG core dwarf race index "0x02016ffc" "0x01656ffc" (UNCORRECTED) [src\dfinstance.cpp:374] (load_dwarves)
2013-Feb-10 17:36:13.095 DEBUG core current year "0x01a1d32c" "0x0105d32c" (UNCORRECTED) [src\dfinstance.cpp:376] (load_dwarves)
2013-Feb-10 17:36:13.096 DEBUG core civilization id: "0x00000000" [src\dfinstance.cpp:382] (load_dwarves)
2013-Feb-10 17:36:13.096 DEBUG core dwarf race: "0x00000000" [src\dfinstance.cpp:386] (load_dwarves)
2013-Feb-10 17:36:13.096 DEBUG core current year: 0 [src\dfinstance.cpp:389] (load_dwarves)
2013-Feb-10 17:36:13.096 DEBUG core no active units (embark) using full unit list [src\dfinstance.cpp:788] (get_creatures)


If this has become inappropriate for the MW thread, please let me know.
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arclance

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9108 on: February 10, 2013, 06:55:32 pm »

If this has become inappropriate for the MW thread, please let me know.
I think it is fine to report it (if no one has reported it before) so we can look into it if necessary but you are also much more likely to get help by asking in the Therapist thread since they know more about what it could be doing to cause this.
It is possible this is a bug in the version of Therapist included with 2f so you should definitely report it in the Therapist thread so the Therapist developers can look at your report.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
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Parhelion

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9109 on: February 10, 2013, 07:17:02 pm »

Issue resolved (sort of).

I created a new user account on my PC and dumped DF there.  That worked.

I don't know why.  Magical registry-smiting faeries were involved, I'm certain.
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MAurelius

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9110 on: February 10, 2013, 10:36:31 pm »

I've finally figured out the scriptorium so I feel pretty good about that. I can only make essays, blank books, and textbooks...not sure I'm doing the right things to get actual manuals and such, the ones that give the big exp, but I'm working on it. My guys are at least reading the essays. I restrict the workshop to the specific dwarves I want to read the stuff...is there a more elegant solution than that?

One thing I am absolutely not getting though is how to set up turrets. I can make them, and I created a spawn location, but something goes wrong when trying to set them up. I wasted a bunch of treant seeds and spitting orchids and of course like 30 minutes worth of turret producing at the machine shop. Most times I see that the job is activated and a dwarf approaches the spawn point and it smokes a bit and then...nothing. One time the game paused and said my dwarf transformed into a busy worker or something like that. He piddles around for a bit, scared everyone around him, made smoke a number of times, got elbow grease on the next tile over, then paused and transformed back into a dwarf, and then...nothing.

I read in the manual where you said it was iffy but it doesn't seem to be working for me at all. Which is fine, except for the ton of resources and labor that go into it. I made two spawn location. Can you only have one at a time? Does it matter if they are adjacent to a wall or something? I tried disassembling them after the reaction and that didn't do anything either. I just have this feeling I'm missing something simple and fundamental.

I'm having a ton of fun though. Just built an armory and am exited to try the plate armors, and hopefully a "plate" version of lamellar for my ranged. Already produced all the special bolts.

Oh, during a mood I got an irridium death knight armor. I wanted my militia commander to wear it and I assigned it to him. In the military/equipment screen it has the green symbol saying he has it, but when I "v" on him he's not wearing it. I even stripped him naked and told him to wear only it (thinking the problem was his other armor) but he still didn't get it. Any ideas? It sounds too cool to pass up.

Thanks!
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9111 on: February 11, 2013, 02:54:02 am »

I don't know if this info is still current, but there was a time when the little spawning bits involved in transformation were hostile, and they would be killed in the middle of the transformation by hunters or dogs.  If this was happening to you you would see it in the combat log.  ("Fido McWardog bits the spawning toolkit in the gears and the severed part flys off in the arc!")  If so, try a lower traffic area.  Otherwise, there's not too much that I ever figured out to do to improve the odds. 

Transformation or interaction effects that involve summoning have particularly longer odds., because you have two things that have to get a little lucky in a row.  First the initial transformation is at best ~50/50, and the actual summoning is also a bit wonky, and the odds of both happening in a row... I dunno, it is what ever it is.  Having more than one spawn point or dissassembling them doesn't seem like it would have much effect.

*  edit

If you don't have another [SHAPED] piece (like a breastplate or platemail), or like, 4 mail shirts, he probably just needs some time to figure out to put on his new armor, as they often do.  It has to be in the stockpile, while he feels like changing his equipment, while he's not drinking, while noone else picks up the box to run outside and put a new XXmittensXX in it, etc etc.
« Last Edit: February 11, 2013, 03:01:34 am by smakemupagus »
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Purgatory

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9112 on: February 11, 2013, 06:29:41 am »

'Ello. I was wondering, how does one cast a spell (like a Pyromancer spell) as one of the mages(I do not know what to call them) in adventure/arena test mode? I couldn't find how anywhere (maybe I am just blind lol)
EDIT: Wow, I found out straight after I posted this -.- For those who don't know, you have to press X and go to acquired power :D

« Last Edit: February 11, 2013, 06:32:20 am by Purgatory »
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Torgan

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9113 on: February 11, 2013, 07:37:53 am »

I've finally figured out the scriptorium so I feel pretty good about that. I can only make essays, blank books, and textbooks...not sure I'm doing the right things to get actual manuals and such, the ones that give the big exp, but I'm working on it. My guys are at least reading the essays. I restrict the workshop to the specific dwarves I want to read the stuff...is there a more elegant solution than that?
The masterwork named books have a chance to be created when making other books, so just keep cranking them out and you should get some, worked for me. I've also restricted the libraries to one dwarf I want to train, can't really think of a better way to do it. It's a vanilla problem but it's annoying you can't search the list of dwarves to find the one you want.
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Oh, during a mood I got an irridium death knight armor. I wanted my militia commander to wear it and I assigned it to him. In the military/equipment screen it has the green symbol saying he has it, but when I "v" on him he's not wearing it. I even stripped him naked and told him to wear only it (thinking the problem was his other armor) but he still didn't get it. Any ideas? It sounds too cool to pass up.
It could be that it's too big for a dwarf to wear, or possibly it is being hauled to an armour stockpile? I think the green symbol on the military->equipment screen just means the soldier has claimed it, not that he is wearing it. For example I can't seem to get them to wear padded gloves and gauntlets, or padded boots and boots but they are all green on that screen.
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Firehawk45

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9114 on: February 11, 2013, 08:31:27 am »

What was the command that i can look how many old chests i have? Getting 20 of the things just by mining out my dining room and sleeping area seems a bit.... unbalanced. I would upload the thing, but its a megaproject site on  the ocean, so... quite laggy for slower PCs.
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9115 on: February 11, 2013, 08:34:18 am »

Yeah that happens to me too. I have SO many useless metal or gem objects. Can't even melt the gem ones.

Firehawk45

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9116 on: February 11, 2013, 10:06:54 am »

Give them to the elves, they like them :D The fort got corrupted, but before that i had a whole z-level with at least 30 tears of armok....
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Broken

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9117 on: February 11, 2013, 04:32:49 pm »

I am thinking to add [CAN_USE_ARTIFACT] to the toxicist and runesmith reactions, but i wanted to ask here before if this can
cause some kind of side effect.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

BioDisaster

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9118 on: February 11, 2013, 08:43:47 pm »

Has anyone else here had a problem with adventure mode where EVERY SINGLE PERSON IS NAKED? Honestly,I've been having this glitch in Masterwork adventure mode where every single townsperson and adventurer is naked.
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"Yes,I know that dropping migrants down death pits is insane,but I want those spikes now!"-The words of your murderous overlord

Putnam

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9119 on: February 11, 2013, 08:46:01 pm »

Has anyone else here had a problem with adventure mode where EVERY SINGLE PERSON IS NAKED? Honestly,I've been having this glitch in Masterwork adventure mode where every single townsperson and adventurer is naked.

it's an issue with generic clothes, I'm guessing
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