what i'd personally like in the manual. is the raw data thats relvant to the armors / weapons in question, and weapon grade materials strengths =), in numbers... well i guess equlivancys would be fine..or a list.. use these for blunt. use htese for sharp. use these to train up weaponsmithing...
Same for me, i will probably restart playing Masterwork DF really soon, and i just LOVE the metal management part of the game. But i need to know precisely what to aim for when i create masterwork armors and weapons. Which is best for ammos, piercing, etc...
I think you changed the balance of that very recently Meph, according to the last changelogs ? Is there any up-to-date and comprehensive data we could use ?
Oh, and i stopped playing when you decided to go on for a long trip, i'm very glad to see you are back and developing Masterwork again
It keeps me playing DF despite its lack of UI, the confusion about updates or current developement status/priorities, optimisations, all the horrible bugs and things Toady seem to don't care about that made me left in the first time after many years on the game. (sorry i'm trolling a little bit, i know a lot of players are very satisfied with Toady's management).
Now, 6 years after i discovered DF for the first time, i have the feeling Toady should just focus on technical basis, and modders on gameplay, because any update of masterwork made me want to play much more than any update Toady made those last few years. It's my way of thinking, not the general way, but anyway, i wanted to say thank you for giving us more reasons to play this fantastic game, and keep up the good work