@Bloax: Kobolds will never dig stone, this is the one redeeming quality they have, that makes their playstyle unique.
@Dwarf_Eater: My bad, I didnt set the value down to 0... should of course be worth nothing. Is fixed.
@somebears: 2d is online now as well, thanks to Arclance.
@JodGap: Sure, you can post it, but I would open another thread, so it doesnt get lost in here...
@firons2: Dont ask me about dfhack things, ask in the dfhack thread, or falconnes thread about the workflow plugin.
@Labraid: I will have a look, but everything seemed fine when I tested it.
@slay_mithos: The Yes missing is just the text lengths, Researchers Study:Yes is one character too long for the button. About the grazing: Search function, has been asked 5 times by now.
@miko19: Its from a wiki page, where your friend got his picture too.
@smakemupagus: Posted in your orc fortress thread about everything important.
@Rossol: Thanks, that will be fixed.
@arclance: Thanks as well, the new linux version is online, although I would have hoped to do some bugfixing first. But its ok.
@capslock: thats weird... ^^ No idea what could cause it.
@kamikazi1231: Ehm... I didnt change anything in the graphics files, so either its a phoebus issue, OR I did add the trainable tag, and the trained version defaults to the first entry it can find. Funny bug, I have a look.
About the Training System: I personally thought that there were too many buildings in Genesis. A training for medical stuff, one for swimming, 2 entire buildings (gateball rockball) that dont do anything, and training dummy, and weight bench, philisophers garden, a library, a theater stage... All of them only related to training skills. I thought people couldnt keep an overview about what does what, so I centralised it into Libraries. All in one place. I am surprised that people want different training builings...
Is it because practical skills shouldnt be learned from books (like suturing, or swordfight) or is it because the library system is too complicated ?