kobold camp works beautifully. although was getting goblin/kobold thieves interestingly enough
could take concubines on embark. although they did absolutely nothing. and without a male dwarf to reproduce.... - they also died of thirst sometime in winter when the ponds froze over. but the whole . we stole your kids we're kobolds *highpaw* rp feeling was gone
kobolds showed up with near dwarflike traders, offering stones and iron and whatnot you cannot mine.
i think some masterwork buildings could stand to be leaked in, but thats not the original intent of the mod =) - also drake scales were not -auto tan-
no way to deal with slag in kobold camps besides haul it off to make walls 1 square at a time.
had an interesting thing happened while making ice floors. i -think- one of my kobolds mined out the floor underneath the other. who proceeded to fall face first head skidding on the ground. and immidately died from the fall...while frail thats a bit much..
and why isnt slag firesafe lol had to make my magma furnaces out of ash.
i know probably isn't your mod to tinker with. just the basic fun report and random collection of thoughts for yeh meph
oh the kobolds have a training building for various skills... wouldnt mind a port for masterwork =) - deon has a few buildings in his as well for stats >
, my random thought for those. is theres no way to cap a skillgain? like say a "Training dummy" trains swords, but only up to level 3 or something, be kind of silly to go to grandmaster training on a dummy. but then they are dwarves.... that could be one epic dummy...