I will see that I seperate supported biomes between automatons and frost giants, make their ethics agree more, and give automatons more supported biomes.
@cheatingchicken: Nah, it was really easy to find. Could I make an assumption ? You copied the new version into the old version. Because you do have a creature_subterranean_ff.txt, which does not exist in V2d. The creatuers have been moved to other files, for better selection in the GUI. You now have duplicate creatures, and DF moves all creature entries then, thats why you ended up with FBs.
@molay: I will reintroduce the elixier of life, which regrowths limbs for the Alchemist or Aphothecarius. But not quite as fancy as the stuff you describe. It wont work on already transformed creatures... and here is an insider tip: If you set up any creature... landmine, turrets, something in the colosseum... you dwarf is fully healed and gets new limbs. I cant removed that ^^
@CaptApollo12: Such a thing as concubine marriage does not exist. For all ingame purposes they are pets. You cant marry your pet turtle either.
@rrroach: Of course you can still take those. Nothing I can affect with modding, it will still work.
@tally: Nothing changed graphic wise. I just went through all the raws with beyond compare and counter-checked the old ascii and new ascii versions, and they have no changes in colors or tiles.
EDIT:@capslock: Had a quick look. The stranglers would accept all the tags from the civ below them in the entity file, if stranglers are ON, but the others are OFF. I fixed it, both for stranglers and elephants. If you want to do this yourself now, just open the entity file and move both their entries to the bottom.