@ImmortalBrain: Volcanoes are usually sand-less if I am not wrong. Concubine social skills will be nerfed. Didnt know they do labor... I raised the maxage of Automatons, but I have no idea why they die in worldgen, I have the same problem in the test forts. Glass: For now I used bronze iron and steel. crystal glass is difficult enough to make, if it is iron, people would just use iron instead.
Golden rune removes it for 100 ticks... but I have no idea how it plays out ingame, the entires system might be overpowered for all I know. But balancing it will be easy, once I get reports. Double helm stockpile entries are fixed, and the "unmoveable" turrets and landmines... ehm... just pasture them, dwarves will move them. Drakescales: Will see whats wrong, no idea why they should be refuse now. But I did do many changes in the material templates, so no surprise here... good region weather: I really dont know where that gold comes from... it is not in the raws. I checked all the interaction files for weather materials, there is no gold.
@Molay: If there were other effects I would have named them. So far it is only what has been in the mod all along. only the good biomes changed. deserts have blinding sand clouds, and glaciers should have blizzards that dont harm anyone... and isnt synthiflesh from star wars? A bit... non-medieval-fantasy ?
But yeah, more medical stuff for the Apothecarius is planned as soon as I get to it.
@Putnam: True. It can be done with modding, but it makes no sense. RL people farm cows for meat, not ants. DF people do the same, a lot less work then settings up hives, collecting colonies, splitting them and harvesting hive products. If people want to farm food they have many options already. Thats why so few people use beekeepers ingame, because the honey for food and mead is not worth the effort. If I add silk, more people will use it. The main problem is that you cant tell you beekeeper to collect only bees, or only silk moths, or only something else. So the hives will get mixed up. But if I take silk, which makes cloth... and add dye, to dye cloth... then that mix-up is not bad, but serves a purpose, because people will use/need both products at the same time.
@bloax: Bad bloax. No uploading of stuff without asking the author first.
@CheatingChicken: Where in embark? Extracts, tanned hides, pets ? wait, it looks like pets... do you have a save of the world? I really want to have a look at that.
@Portaltechnology: I always think of the Diablo townportal when I hear this... its very high-fantasy with magic. I'd rather use an "escape tunnel" or "entry to the deep roads"... something dwarven, magic is so elvish. kind of.
If anyone can find out why Automatons die in world-gen, that would help a great deal. Thanks.