@Puddingkuchen: Yeah, mostly if they have a corner that is revealed, like in the caverns... some dont get the aquifer, it is rare, but nothing I can do.
@nevets_: Obsidian can already be made, see crucible. Dfhack could probably do what you describe, but I cant program it. Lack of skill
@kizucha: yes, they have been removed. craftsdwarf was a bit full, tried to empty it a bit. Will see if I can split some more, I plan a building for the shell/leather/scale/chitin stuff. Rangers Workshop or something like that. Suggestions welcome, I dont have a good name yet.
@firons: Bring a dwarf to the door... is a vanilla feature, and again, no idea what is going on in your fort ^^ no metting hall?
@immortalbrain: the ghosts I cant affect. would be interesting to see if he transforms into a ghostly bloodbeast. Could you test this, or did you already slab him?
treant and orchid seeds are free atm, because I want people to play around with the improved spawning system. I wanted more reports, like: Works better, works worse, everything is burning and I cant get the dog from the roof, stuff like that.
Platearmor accepts any helm/breastplate/greaves/boots. Too bad with the naming though... I wanted to do "carapace" instead of chitinplate, but I dont know what to do with shell and scale. Just keep them like that? "suit of scale armor", "scale helm" I just want to make sure people can distinguish between the raw material (scale) and the material used for items (tanned scale) If anyone has better names for shellplate and scaleplate, I am all ears.
I dont see a problem with decorating bone studs. Almost all the new items can be decorated.
Shell/Drakescale mixup.. I have a look. Should only be one tag somewhere. They all come from the tanner atm. Tan a hide also accepts scales, shells and chitin. I want to split that in future, to make it more obvious. And maybe add fur. But all that is difficult, because I might edit all creatures for it.
Extract creature poison would be awesome, but could only be done with a workaround. I could add extra_butchery items to all venom bearing animals, and have the butcher produce it. I cant do extracts, because I cant tell the butcher to take a barrel to fill it in, but I could make a custom item, use the custom item in another building (slaugherhouse, kitchen, brewery, still?) to extract the venom there. A creature could give a item called "creature-name venom gland" for example. Again, a lot of work, would have to add this to all venom breaing creatures.
@firehawk: havent found a solution yet... dfhack itself prevents the one I wanted to use, with NOT_IMPROVED. Lets see if I can come up with something. I also have to think of Borderlands2 when I see your name since I played it.
@dukea42: sounds like everything is working like intended
Dragon Rapter = Cagetrap = tame = awesome warbeast btw.