I couldnt replicate the crash from pressing N in a carpenter that has 10 bins in production...
I do got quite a shock, when the clothier/moody dwarves did not accept any silk. I will test this with more materials, but I think my generic materials broke the clothier? No one noticed that, or was that just that one fortress?... I cant find a fault in the tokens in the raws, the silk ingame should be accepted in the clothier, but it is not. The custom "make set of silk clothing" does work. I have to test plant and animal yarn/threads as well... thats a real surprise to me, and I hope someone knows something about it. Because I sure dont. ^^
- Is it possible to implement a search function, to find exactly what you need? (one of the great advantages of the magmawiki!)
Even if godlysockpuppet says yes, the answer is no. Yes, you can add a search, but to have an intelligent search that actually works, I would need to add all kinds of tags everywhere. What is wrong with CTRL+F ? ^^
- You could show the building materials required for the new workshops. Would be nice in the list.
Yep, that will most likely be added. AFTER I update the building mats for the next version. Wanted to do a lot of balancing on the metal industry in that regard.
- Assuming the building-guide-images don't exist anymore, I'd like to see a list of the reactions and what materials they use, what they yield and the percentages. However, I like the idea of opening an image of a specific workshop and see it all listed there. These images are a great, great feature you had.
Well. That would be 104 guides. 1600 reactions. I honestly wont do this again. If someone wants to, as a wiki-like community effort, I can give all the support I can.
- I'm not sure about the growth time. Is the growth time considering the "harder farming" which is automatically turned on? Should be specified on top.
- Growth time for tree farm plants not specified. How long does the steeloak need to grow? Etc.
the manual is of course for the default options. so you, the growth time if for harder farming. treefarming guide can be added.
Could link to a more specific "site" with detailed domestic information, while keeping the main list "compact". No need to add this information for other animals though, as they're less likely to be domesticated. Would be nice to have all the info, but for domestic will do I guess.
can be done.
A section dedicated to equipping dwarves. What kinds of armor can be combined? Can I wear multiple mail shirts underneath a plate? How would a fully outfitted armor look?
can be done.
What armor to equip to avoid having my dwarve's heads being severed off by goblin arrows? Those archers decapitated 3 (!) of my dwarves in steel armor in just one ambush.
Nothing. Neck armor is hard to come by in DF. ^^ I dont think I can influence this, maybe(?) with helm + max lbstep?
However, no information for those few +180 plant types. Oh well, I don't use them anyways at this time. And I don't expect you to list 180 more plants
Actually, there is a list. Check Settings, and then "more plants"... there is a link. I will add this somewhere more obvious, but it is there. All of them.
Good amount of typos, but doesn't really hinder readability. Lots of "the" become "they", letters swap place etc. Just a minor thing however.
I went over every page with spellcheck by now, and will proofread it as well.
One quick question, is it possible to add a continuous source of vapor to the ballista, which would continually emit "NO FEAR" gas to anything within the tiles of the ballista, so my siege engineers would be less useless? Would be great!
Thats impossible. But you can add no_fear to your dwarves by using the music stage. "play the hymn of courage" Works for 1month.