MANUAL - Download me. Now.
I had a quick look through it. The new format seems rather convenient. However, I have a few
suggestions:
- Is it possible to implement a search function, to find exactly what you need? (one of the great advantages of the magmawiki!)
- You could show the building materials required for the new workshops. Would be nice in the list.
- Assuming the building-guide-images don't exist anymore, I'd like to see a list of the reactions and what materials they use, what they yield and the percentages. However, I like the idea of opening an image of a specific workshop and see it all listed there. These images are a great, great feature you had.
- I'm not sure about the growth time. Is the growth time considering the "harder farming" which is automatically turned on? Should be specified on top.
- Growth time for tree farm plants not specified. How long does the steeloak need to grow? Etc.
- Domestic animals could use more information. Clutch size? Meat amount? Horns/Hooves? Shells? Has bone (last turkey I struck down didn't, was a surprise)? Could link to a more specific "site" with detailed domestic information, while keeping the main list "compact". No need to add this information for other animals though, as they're less likely to be domesticated. Would be nice to have all the info, but for domestic will do I guess.
- A section dedicated to equipping dwarves. What kinds of armor can be combined? Can I wear multiple mail shirts underneath a plate? How would a fully outfitted armor look?
Also, a question from me: What armor to equip to avoid having my dwarve's heads being severed off by goblin arrows? Those archers decapitated 3 (!) of my dwarves in steel armor in just one ambush.
- Might want to add sick dwarf to the dwarven caste list. Also, note that one might want to treat him as a pesky noble.
- If you post a list of metals with their stats in form of an image again (highly desired), please add crystal to it. I'm really unsure about it. While my bloodsteel battle axe chopped one head off after another, the crystal battle axes were merely tearing the fat. It's hard to classify it's miltiary value. Might be my crystal weapon wearing dwarves just lacked skill, but I'm not sure.
Comments:
- The way you list things, like plants, is much more accessible than the older format. Using ctrl+f to find what you need, having all information tighly tucked together in a box. Nice. I specially like the fact it tells me what I get for processing the plant (what kind it will be, flour, dye, etc). However, no information for those few +180 plant types. Oh well, I don't use them anyways at this time. And I don't expect you to list 180 more plants
- Nice addition of flavor for the races. I really like it, sure gives more depth to all of them.
- Good amount of typos, but doesn't really hinder readability. Lots of "the" become "they", letters swap place etc. Just a minor thing however. I've read books with more typos, and they cost money.
Well, that's about it I'd say. I want to emphasize how much I liked the additional images and their informational value, and hope they still exist and get updated. Good work overall.
On a sidenote, I didn't reembark on the village. I made a new fort, but quickly drifted away from my main ambition for some reason. Probably the "harder farming" put me a bit off, as I would have to wait a hell of a time to make it all work, so I just used rock blocks, destroying the flavor. Will give it another try later I guess, once this fortress gets put to an end. This time, without harder farming, as I need lots of wicker. Lots, lots, lots. And fast.
Also, I quite like the idea of building a giant figurine of wicker and filling it with ennemies, then setting it ablaze. Sad for the meat and skin, but who cares. Is the bone still good for usage after the flames ravaged the flesh?
Lastly, one more question. Is it possible to alter dwarf behavior when picking up items for storage. I liked it more when they didn't carry the barrel/bin around with them to pick up single items. One esspecially notices the difference for farming, unless there is a plant stockpile next to the farm. Old behavior I liked more, but i guess that's hardcoded, right?
PS: Suggestion for upcoming version:
Like the library and books to train skills, a few other ones:
- Workout building to train physical traits would be very welcome. Requiring crafted objects that have a chance to get destroyed. Not being well versed in workout or physical activity in general myself, I just can't come up with many training objects.
- Special bathtub that uses special oils to increase regeneration and disease resistance.
- Walk the Flames, for the real believer, a workshop using coal, reinforcing the will.
- Mirror-maze (made out of glass or crystal) to increase kinestethic and spatial sense.
OR
- A huge building using some of all those materials, regrouping all of those, or some.