@molay: quarry bushes should work, I looked (edit:lol, not locked) in the raws, didnt see anything wrong... but I might test it in fort mode.
The wicker is made of this material:
// used in thatchery for blocks, stockpiled under stone
[INORGANIC:WICKER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:][DISPLAY_COLOR:6:0:1][TILE:176]
[MATERIAL_VALUE:2]
[STATE_NAME:ALL_SOLID:wicker]
[STATE_ADJ:ALL_SOLID:wicker]
[STATE_NAME:LIQUID:wicker]
[STATE_ADJ:LIQUID:wicker]
[SOLID_DENSITY:100]
[IS_STONE]
The wicker bales are tools, made of an inorganic mat using the stone template and has the is_stone tag. So the wicker bales should be stockpiled with all the other stone tools. Wicker blocks should go into any block stockpile... wicker furniture into an furniture stockpile. I will definetly test this later and tell you what happened.
Manual is in the works, building guides are done with then...
@deon: Thank you
I will let you know if I do any update on expeditions or poison coating.
@nevets: Items cant go in cages, but you could just put landmines in it. If you release them with the enemy nearby, it will cause an explosion. And they wont attack the cage, so that is exactly what you want
More or less, only works with enemies nearby, but why would you release poisonous gas without a target anyway.
@carp mcdwarfeater: levers and workshops cant be connected.
@mensrea: Possibly. I have a working system, but I honestly dont like it all that much. I can improve it a lot, so I will. Coins could be used. Also reminds me of a merchant workshop, casino or bank...