Ok guys, I made some major changes, for leather and wood. I tried to keep it historically correct and realistic. Here you go:
Tanning:
The tanner can now refine leather, from normal leather up to iron-grade leather. All of them can be used in the leatherworker to produce armor.
How it works:Reaction: boil leather to harden it
This needs leather and oil, and makes copper grade leather, called: hard leather
Reaction: make bone studs
This needs bones, and makes bone studs. These are used for the next step.
Reaction: stud hardened leather
This needs hard leather and 5 studs, makes a wrought iron grade leather, called: studded leather (think bikerjacket)
Reaction: make lamellar leather
This needs 3 studded leather, makes one iron grade leather, called lamellar leather
Wood:
Addition of generic tree types help FPS. A new building, the timberyard is added as well.
How it works:Treetypes:
Normal trees leave rough logs.
Ironbark is a rare tree, mostly aviable through elves and as strong as iron
Steeloak is a rare tree, mostly aviable through elves and as strong as steel
Cavern (lvl1-2) trees leave fungiwood
Deep cavern (lvl3) trees leave netherwood, which is fireproof
Timberyard:
This building is the biggest I ever made, and uses a lot of raw materials to be built. I chose this, because it is a way of restricting early access that I did not use yet. It needs 20 blocks, 20 logs, 3 mechanisms and 2 serrated discs. I can, in the end, make 3 logs out of one tree, so the investment is worth it in the long run.
How it works:Reaction: remove bark
This needs one rough log, and makes one smooth log. It is worth more.
This also has a small chance for a random bark item, see Spoiler:
Products used by people that are derived from bark include: spices and other flavorings, tanbark for tannin, resin, latex, medicines, poisons, various hallucinatory chemicals and cork. Bark has been used to make cloths, canoes, ropes and used as a surface for paintings and map making.[2] A number of plants are also grown for their attractive or interesting bark colorations and surface textures or their bark is used as landscape mulch.[3][4]
The bark of some trees is edible; in Sweden and Finland, pine bread is made from rye to which the toasted and ground innermost layer of pine bark is added, the Sami people of far northern Europe used large sheets of Pinus sylvestris bark that were removed in the spring, prepared and stored for use as a staple food resource and the inner bark was eaten fresh, dried or roasted.[14]
Bark contains strong fibres known as bast, and there is a long tradition in northern Europe of using bark from coppiced young branches of the small-leaved lime (Tilia cordata) to produce cordage and rope, used for example in the rigging of Viking age longships.[15]
Reaction: remove soft wood
This needs one smooth log, and splits it into two, the heart- and the sapwood.
Reaction: polish into fair wood (maybe it should need wax)
This needs one heartwood, and makes one fair wood. It is worth more.
Reaction: split into scrap logs
This needs one sapwood, and makes two scrapwood logs. It is worth less.
Reaction: refine ironbark (needs fuel)
This transformes ironbark wood into ironbark metal
Reaction refine steeloak (needs fuel)
This transformes steeloak wood into steeloak metal
Everything is tested and works. The only point I want to improve on is, that the "make bone stud" reaction does not respect stack size. It takes a stack of bones, and creates only one stud. If anyone knows whats wrong with it, go ahead. And, as always, criticism and feedback is welcome. If you have better names for the wood types, please go ahead. On an unrelated note: I also made silver and gold strands extractable, so you can make fancy clothing now. Oh, and crowns.