I am writing a wiki/manual. But it will be for the next version, I am not doing yet another manual for the current one... but the next one will list everything, I already put about 60h of work in it.
@zenerbufen: I do like the white text on black ground, I did chose the same style for the manual after all. As long as people can read it.
SECRET PROJECT: IT WORKSDwarves can run dfhack. Yep, you read that right. Your prophet of armok prays to armok, asking to destroy the invading frost giants with his holy wrath ? Done, run slayrace frost_giant automatically, because the custom written plugin reads out the gamelog. Summon the apocalypse, and Armok sets the world on fire, dfhack runs immolate.
You do some
hippie elven magic, sing the song of gaia... and all trees grow back, or all the seeds in farmplots grow to plants. Meddling with the weather, big surface fire? Summon a rainstorm, dfhack runs "weather rain" and it starts raining....
It is all very alpha, and the author of the C++ plugins is expwnent, so you have to thank him for the legwork. And now back to Soundsense, to make the music stage play actual mp3s when you play a song
I also reworked Alchemy transmutations a bit, you can now reach every metal, on each map. comes at a price, and I hope it is somewhat balanced. Probably not, but here is the draft I have right now:
EDIT: From our community fort:
(pages of turrets and Meph trying to kill a drow, it dodging or surviving everything, unharmed)
The Deep Drow Shielddancer slams into an obstacle!
The Wandering Spirit disappears into the shadows!
The Deep Drow Shielddancer is uncertain and slows down!
The Wandering Spirit reappears from the shadows!
The Deep Drow Shielddancer loses hold of the ({ironbone horned helm}).
The Deep Drow Shielddancer loses hold of the ({steel blade shield}).
The Deep Drow Shielddancer loses hold of the ({mithril blade shield}).
The Wandering Spirit whirls around and slashes The Deep Drow Shielddancer in the head with the long blade of his welded mithril zweihander and the severed part sails off in an arc!
EDIT2: Looks like we are getting rid of another 2 buildings. Soapmaker gets killed, goes into Chemist... and I think the brick-oven will go into the kiln in some sort. I kind of like the crematory, so I think I will keep it around. It is usually build near refuse piles and creates stench/bacteria, getting rid of unwanted stuff and creates ash/coke, while the kiln is just working with inorganic mats, making new blocks, and burns coke in the process. Feels like 2 different kinds of industries, so I will keep it like that. Oh, make that 3 buildings... The Church of the dark depths and the summoning circle will go into one... I really like the church concept/design, but think they are close enough to be one building.
EDIT3: DONE. Soap is now made in the chemistry lab, and has a 10% chance to leave a glob of glycerol. Can be used for nitroglycerin and dynamite. Bricks are now made in the kiln, 3 boulder and 1 coke are needed to make 12 bricks. Soapmaker and Brickoven are removed.