But zenerbufen... didnt I mention in a PM to you that Roses is writing on a phyton program to select and deselect items as well ? He plans to release it himself for vanilla DF, but wants to add a few lines of code and a little tutorial for me, so I can fit it to the mod. You were having so much trouble in RL, that I diverted some of the workload. I am surprised that you currently do something on the python GUI.
Also, for those who care: All buildings in MDF2. Magic isnt finished, rest is good to go. New additions are marked with red. Creature Armory has been renamed to "Warbeast Kennels", Chemist to "Chemistry Laboratory" and Alchemist to "Alchemists Chambers" Apart from that there are many new buildings, as you can see. The hotkeys are all done as well, just added a unique one for each buildings. From the small letter there is only the x left, and from the shift_letters only 5. Wow, I am running out of hotkeys. Have about 50% of the alt_letters left.
Explanation new buildings:
Finishing forge can "cold hammer" metals. Known feature already, just moved it away from the crucible.
Crucible got a whole new list, and refines base metals from boulders and is more efficient in steel/bronze production, and can clean rusty iron/steel.
Warpstone Lab will do special weapons and ammo from dead skaven loot.
Bifrost forge will do weapons and armor from dead frost giant loot.
Machine Factory makes items and creatures from dead automaton loot.
Mithril forge is your only way to get mithril (that and trading) and needs elven blueprints.
Summoning Circle summons evil demons to fight and kill for reward. Needs drow blueprints.
Human blueprints will be needed for the gunsmith.
Dwarven blueprints will be needed for the.... Runesmith(?; if I do one) Otherwise for the Golem Forge. (imagine a royal permit from the mountainhomes)
Herbalist makes special items from plants. Mostly for good/evil/savage biomes.
Leather/Cloth/Wood Manufacturer makes items, batches, sets and has specific material selections.
Slaughterhouse is like the butchery, just for special corpses and megabeasts. Used for the new, better upgrade/reward system.
The Alchemist can no create water and magma, as well as transmute metals.
The Chemist can make blackpowder, Dynamite and Nitroglycerin.
Fishpond is the new fishfarm, and can teach swimming as well.
Magic buildings are not done yet, but there will be 4, one for each race.