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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857293 times)

hikkiko

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5820 on: July 24, 2012, 08:51:11 am »

Meph, there is still feedback.
tested:plump helmet.
no problem with reaction now and then. it produce 5 drink per 1 item. looks like Toady changed barrels... partly... I tested custom reaction with fixed output and 15 drinks was always placed into the barrel... 20 - always out(the same with too big stacks of prepared meals)

standard brewing reaction can fit all 25 units.
solution - large pots instead of barrels.
ps. can anybody give me correct line for large pots?
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ioi101

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5821 on: July 24, 2012, 08:58:09 am »

Oh. That would make sense of why I have stacks of 30-40 dwarven royal beer sitting at my temple armok outside of barrels. hehe. I'll try making some pots.

Thanks for the reply meph. I'll play around some mroe with my current game though. Although now that all the caravans have seemingly decided to stop showing up in the second year, I may give it up soon. Don't know what happened there, depot is still accessible, and they all showed up the first time. Now no one is showing up for the second year. I had sieges near the usual caravan time, but those were quickly dispersed, and in any case sieges don't block caravans do they?
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5822 on: July 24, 2012, 09:03:45 am »

Meph, there is still feedback.
tested:plump helmet.
no problem with reaction now and then. it produce 5 drink per 1 item. looks like Toady changed barrels... partly... I tested custom reaction with fixed output and 15 drinks was always placed into the barrel... 20 - always out(the same with too big stacks of prepared meals)

standard brewing reaction can fit all 25 units.
solution - large pots instead of barrels.
ps. can anybody give me correct line for large pots?
ITEM_TOOL_LARGE_POT - just browse through the tools file and you'll see it.
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Dogamus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5823 on: July 24, 2012, 02:47:58 pm »

Are there any trees in this mod that cause fire when felled?
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5824 on: July 24, 2012, 03:16:26 pm »

yes:)

A firewood one is very dangerous to fell:) But it's  a 3rd level cave as i remember. Correct me if i am wrong.
« Last Edit: July 24, 2012, 03:18:06 pm by Tierre »
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rod270

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5825 on: July 24, 2012, 05:16:25 pm »

how do you get boulders i have tryed everything to get them for this mod and still can't seem to get boulders to build any of the mod buildings
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Putnam

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5826 on: July 24, 2012, 05:20:04 pm »

how do you get boulders i have tryed everything to get them for this mod and still can't seem to get boulders to build any of the mod buildings

...you mine? You just have to be mining the right stones, that is, stones that make up layers of stone.

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5827 on: July 24, 2012, 05:38:24 pm »

Well, some kind of rock might only leave dust behind, mostly sandstone and rubble. You can turn this off in the setting, under misc:less solid rocks. But just digdeeper, and you will always find solid stuff.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Putnam

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5828 on: July 25, 2012, 12:29:56 am »

IS the less solid stone thing that necessary with 34.08, anyway?

Laggy

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5829 on: July 25, 2012, 01:20:30 am »

Is it possible to remove the weather effects without genning a new world?  I assume not, but I didn't know to turn them off and now I'm in an area where it does nothing but rain beer.  My whole above ground map is literally "a pool of beer".

Spoiler (click to show/hide)
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Ishar

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5830 on: July 25, 2012, 01:50:22 am »

Is it possible to remove the weather effects without genning a new world?  I assume not, but I didn't know to turn them off and now I'm in an area where it does nothing but rain beer.  My whole above ground map is literally "a pool of beer".

Spoiler (click to show/hide)

And what's your problem with that?
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Laggy

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5831 on: July 25, 2012, 01:59:56 am »

Is it possible to remove the weather effects without genning a new world?  I assume not, but I didn't know to turn them off and now I'm in an area where it does nothing but rain beer.  My whole above ground map is literally "a pool of beer".

Spoiler (click to show/hide)

And what's your problem with that?

1) It looks ridiculous.
2) Unhappiness from the freaky weather (which I could understand and live with if it wasn't beering 4/5's of the month.)
3) It makes it hard to get a bearing on positioning for anything I want to do above ground.
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5832 on: July 25, 2012, 03:13:23 am »

Go to your saves/region/raw folder and find interaction_weather.txt file. Find
[INTERACTION:GOOD_FOG_WEATHER_WITH_BEER_RAIN]
delete that entry or make its frequency to 1 (0 might not work - but you cat try it anyway). Also try DFhack command "clean all". And please write what helped (i am especially interested if clean all command cleans beer from ground:) )
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Laggy

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5833 on: July 25, 2012, 03:43:07 am »

Go to your saves/region/raw folder and find interaction_weather.txt file. Find
[INTERACTION:GOOD_FOG_WEATHER_WITH_BEER_RAIN]
delete that entry or make its frequency to 1 (0 might not work - but you cat try it anyway). Also try DFhack command "clean all". And please write what helped (i am especially interested if clean all command cleans beer from ground:) )

Thanks.  Clean all did clean it all from the ground.  I couldn't delete the interaction entirely or my save wouldn't load, but I deleted all the properties.  Running it now, but thanks for the help!
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orius

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Playable Orc Race Plugin
« Reply #5834 on: July 25, 2012, 05:22:59 am »

Is it possible to remove the weather effects without genning a new world?  I assume not, but I didn't know to turn them off and now I'm in an area where it does nothing but rain beer.  My whole above ground map is literally "a pool of beer".

Spoiler (click to show/hide)

Dat looks like dorf heaven.

I've been having a slight irritation.  The collapsed bricks from ruin veins keeps clogging up the stone stockpiles, particularly the one I'm using for loading ore.  I can't find ruins or collapsed brick in the settings for stone stockpiles either.
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Fortressdeath
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