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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1837854 times)

Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5325 on: June 26, 2012, 01:26:26 am »

means he is a spy, kill him. Or else he will cause alot of bad juju.

Are you serious?
If your playing with Secrets on, then yes I'm dead serious. I suggest placing him in a cell for a bit. And see how things turn out.
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5326 on: June 26, 2012, 01:28:50 am »

He's one of my starting seven, i don't even have a farm yet!
How can i have a cell?
And my first spy has to come on an embark next to a TOWER!
But what is Secrets? i haven't seen such a button.
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5327 on: June 26, 2012, 01:58:52 am »

I guess build a door, dig a small room with a hole in the roof to throw food and drink down to him.
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5328 on: June 26, 2012, 02:04:26 am »

How do you throw food at him?
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5329 on: June 26, 2012, 02:37:55 am »

How do you throw food at him?
Garbage dump next to the feeding hole
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5330 on: June 26, 2012, 02:53:35 am »

In DT The Spy arrived in the winter BEFORE the embark.
!!SIENCE!!
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5331 on: June 26, 2012, 03:07:34 am »

it is ok. I usualy see 2 or 3 of my starting seven as arrived 1 minute before spring - DT thinks it was winter and so states they are from another wave, But this is ok.

Also i thought about wine brewery problem. What is the size of the barrel? In wiki it says 100 liquid material... though large pot has 60000. And it is hardcoded. Meph care to try use a large pot for this reaction? Would it solve the problem?
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5332 on: June 26, 2012, 03:33:24 am »

What kind of labor do you need to research Tech?  :D
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Riun

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5333 on: June 26, 2012, 04:14:48 am »

Alchemy. its in the very last category "other". It will level up Sciencedwarf as a skill.
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5334 on: June 26, 2012, 05:05:08 am »

You remember that spy?
It was a Warlock!
I kind of destroyed my cell and ran out But he was overwhelmed by a ton of dog's, puppy's, a woodcutter with a copper great axe and an axedwarf who hacked the warlock's finger's off and went to combat training while the warlock wasn't dead. Eventually a puppy bit his head of. No Dead, only a bruising from a slade boulder wo hit somebody in the chest.

But is he going to rise as a ghost? And still make !!FUN!!?
« Last Edit: June 26, 2012, 05:07:36 am by Child of Armok »
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5335 on: June 26, 2012, 06:24:34 am »

He can rise as a ghost. Happened to me, once. Not if you are burying him correctly, I believe.
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Demiurge

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5336 on: June 26, 2012, 09:29:45 am »

Wee, .11 update and its time to check out all the new stuff! Wtf is a boneyard? I don't know! How do I make rune weapons? No way to tell but try! I'm giddy with anticipation :D
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5337 on: June 26, 2012, 09:45:23 am »

Meph with that stupid but interesting work i am doing in vivisection thread i posted some suggestions and errors i found - should i make some kind of summary and post it here? Like steel grade DEMONIC inorganic material which you get in fossils from slade....and you really have waaaay better metals by that time so it kills all the purpose of digging that fossils.
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5338 on: June 26, 2012, 10:16:34 am »

There is a bug tracker

http://www.javaforge.com/project/MWDF/tracker

I am not sure if anyone looks at it, though.
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Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5339 on: June 26, 2012, 11:55:40 am »

Had to turn off the Ilithid race, kept crashing world gen. Is that happening with anyone else?
Also, what's the best way to combat Ilithid, Warlocks, and other magic users?
Yes it's in the first post of the thread that Illithids may/do cause world gen to crash. You probably want to try and use marksdwarfs or traps to kill warlocks, melee just seems to get annihilated :(

Just had a weregecko/elf attack my fortress and his attack was to spray cheese, beer or rock nut oil at the enemy. My hunter killed him before I could work out how to trap him to give me an eternal food source :< Ha, but my dwarves are collecting the cheese laced with water out of the brook \o/ Wait is this a sneak attack to weregecko my fortress? Or even worse, were-elf!
Ah thanks man, thought that got fixed a while back. Time to train up my marksdwarves!
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