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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1837901 times)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5250 on: June 23, 2012, 05:42:33 pm »

Well, I am off now, have fun. Lets just hope that Toady does not release 34.12 tomorrow ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5251 on: June 23, 2012, 06:26:29 pm »

Yay!

I secretly started playing your mod again, I scaled back the number of options in hopes it would prevent crashes...

So... no bronze anvil?

Btw, splinterz released a 15.1 version of his DT.

Btw, who does your DT?  I looked at about, and it says something about a viper forum, Splinterz about has v15.1 info in it, yet your DT has Role %'s
« Last Edit: June 23, 2012, 06:45:31 pm by thistleknot »
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5252 on: June 23, 2012, 07:47:40 pm »

@Meph/zen - what and where can i put in the golems (created not pets) to make them not run from enemies? (for raw editing dummies if you please)
The raw updates are included in the version meph just released. Upgrade :)

ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5253 on: June 23, 2012, 07:49:27 pm »

ALL HAIL THE HYPNOTO- errr I mean MEPH!

PS, would it be possible to make it so that your starting 7 can never be afflicted with some curse? I just started and one of my 7 is drawing pentagrams in blood...(he's a miner so I'll just make him dig his own grave..._
« Last Edit: June 23, 2012, 08:39:35 pm by ShadowLop »
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Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5254 on: June 23, 2012, 10:31:09 pm »

I don't think I've ever seen an aquifer in the first caverns. They are about 7 layers below the bottom of a lake bottom. Is this new? With reveal aquifer is showing up way down at level 11.

edit: medium world with default settings
« Last Edit: June 23, 2012, 11:41:09 pm by BigD145 »
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5255 on: June 23, 2012, 11:06:58 pm »

@hugo: I added extra golems that you can buy/ are brought by migrants, but only low grade ones. This is intentional. But I gladly accept help for later on, when I start working on this again.
no problem just give me a buzz when your in, I will probally have perfected the "Spawing" process, and the Broodmother concept. When I feel I need to improve those systems.
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Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5256 on: June 24, 2012, 12:24:50 am »

You work quick, Meph. Great job.

Today in the 34.09 version, my weaponsmith got a fey mood and made a rusty iridium sword. How is it compared to a regular iridium long sword? Does the "Rusty" give it any negative qualities? Maybe it can give the enemy tetanus...
« Last Edit: June 24, 2012, 12:45:46 am by Speakafreak22 »
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hikkiko

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5257 on: June 24, 2012, 01:24:36 am »

I was looking  for correct names for workflow when found this:
reaction_masterwork.txt
[REACTION:BRONZE_MAKING_BATCH]
[PRODUCT:100:12:BAR:NO_SUBTYPE:METAL:COPPER]
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thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5258 on: June 24, 2012, 03:40:54 am »

how do I deploy my treant seeds?  I see I can build a wall with them, or do I plant them?

I looked in the manual, did a search on seeds...
« Last Edit: June 24, 2012, 03:52:31 am by thistleknot »
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Doren

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5259 on: June 24, 2012, 03:57:33 am »

Heya, noble dwarfs I'v fixed ye broken brewery.
Now it creates only one royal drink per barrel but seems like it doesn't use up reagents at all. So it would be a kind of cheating if yo have enough spare barrels.

Spoiler (click to show/hide)

Fairin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5260 on: June 24, 2012, 04:35:57 am »

Quote
- Added Prone To Rage back to Golems
 - Added [DO_NOT_CLEAN_GLOB] to Bullet and Slade turret ammo

Squee!!!! no more sissy Golems in my Military

for fun embark with 100 concubines and 100 mining picks! instant fortress! (btw they're not broke don't change my harlots! i like them being able to do stuff they are afterall. my angels.)

wonder if i can golem them...
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denadan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5261 on: June 24, 2012, 06:27:47 am »

mined rough ammo claster - wtf?
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5262 on: June 24, 2012, 06:31:01 am »

It is a fossil.
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Riun

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5263 on: June 24, 2012, 08:27:51 am »

Thistleknow, you can make a Spawn location under Workshops, there you can deploy the treant.
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lp_228

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5264 on: June 24, 2012, 09:22:47 am »

First off - i wanted to thank Meph for update.

Now to the point - is there a extensive manual for Masterwork DF? I know there is manual in launcher but it's lacking.
For example - i'd like to know what to do with golems. How do i incorporate them into military? They come as someone's pets so how do i get them to fight?
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