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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858385 times)

SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4905 on: June 08, 2012, 11:07:30 am »

Regarding word gen crashes, I use a large address extender which enables the 32bit DF to be able to see at least 4gb of RAM rather then just 2.

Here is the link for the one I use http://www.ntcore.com/4gb_patch.php works for other 32bit programs too.

Also I've found that enabling any of the fortress defence races I can't get any world past 300 years of history, well if you do then it crashes during finalisation. You wouldn't want to anyway or you'll get hoards of war dragon riding snakemen kicking your butt, younger worlds are better for fortress defence.

I've also found that using the large world presets on the advanced world parameters with MW you won't get a world past 650 years or it crashes on finalisation assuming you get that far. Small and medium worlds seem to finish at 200 years regardless of what you put in the advanced world parameters, not sure why but it works so I've just stuck with that.

I just use the medium region parameter set with a few tweaks for my MW games and as it never gets past 200 years it always seems to work ok. Be nice to have a longer one though.

Zale

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4906 on: June 08, 2012, 12:50:03 pm »

How would one go about turning off the mouse.exe by default?

I've gotten used to using the keys, rather than a mouse.
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BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4907 on: June 08, 2012, 02:11:35 pm »

I've also found that using the large world presets on the advanced world parameters with MW you won't get a world past 650 years or it crashes on finalisation assuming you get that far. Small and medium worlds seem to finish at 200 years regardless of what you put in the advanced world parameters, not sure why but it works so I've just stuck with that.

I just use the medium region parameter set with a few tweaks for my MW games and as it never gets past 200 years it always seems to work ok. Be nice to have a longer one though.

This is often from a lack of megabeasts still alive. 200 or so is when that check happens.
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4908 on: June 08, 2012, 02:12:24 pm »

How would one go about turning off the mouse.exe by default?

I've gotten used to using the keys, rather than a mouse.

As far as I know the keys works exactly the same by default on MW, I don't use the mouse either and never noticed any difference from vanilla to MW.

In other news, I was going to have a play with 34.11 and started looking for DFHack and man are they having some issues over there! Then I remembered I'd have to find and download the latest Dwarf Therapist and graphics pack then edit the .ini how I like it...

So anyway, I think I'll just wait for MW to be updated. 


This is often from a lack of megabeasts still alive. 200 or so is when that check happens.

interesting... I'll have a play with that next time, thanks.
« Last Edit: June 08, 2012, 02:14:02 pm by SAFry »
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IronSmasher

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4909 on: June 08, 2012, 03:27:07 pm »

How would one go about turning off the mouse.exe by default?

I've gotten used to using the keys, rather than a mouse.

As far as I'm aware, if you don't run mouse.exe then you just get the default vanilla mouse handling - ie, in certain aspects of the game (such as designate), left click selects a single cell, and right click places the cursor at a cell, and mouse wheel changes text size, of course.
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thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4910 on: June 08, 2012, 07:10:27 pm »

You just need to copy the exe, the data/index and the .dll files that are different. Nothing else. The only thing in the raws is this:

Quote
Auxiliary file changes for 0.34.11:
   armor items
      mail shirt layering moved from ARMOR to OVER

yay!

where should that armor change be made?  What file?

Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4911 on: June 08, 2012, 07:31:07 pm »

ummm... "item_armor.txt"? lol
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thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4912 on: June 08, 2012, 09:59:51 pm »

Quote
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4910 on: Today at 07:10:27 pm »

    ReplyQuote
    ModifyModify

Quote from: Meph on June 07, 2012, 11:38:37 pm

    You just need to copy the exe, the data/index and the .dll files that are different. Nothing else. The only thing in the raws is this:

    Quote

        Auxiliary file changes for 0.34.11:
           armor items
              mail shirt layering moved from ARMOR to OVER


yay!

where should that armor change be made?  What file?

ummm... "item_armor.txt"? lol

thanks, so now more users can see!

update:

wait... that doesn't help.

a search for armor... doesn't lead one to the area they need to change

so...

what do I look for?

Over?  ... Cuz that's the value I need to change it to...

NM...

this would help a lot more

Spoiler (click to show/hide)
« Last Edit: June 08, 2012, 10:04:44 pm by thistleknot »
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The Scout

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4913 on: June 08, 2012, 10:35:09 pm »

Are mud snakes poisonous? I might start using them instead of dogs, since they bred faster.
Skill fully tamed?
Semi wild?
« Last Edit: June 08, 2012, 10:36:43 pm by The Scout »
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4914 on: June 08, 2012, 11:39:54 pm »

Dont know about the mudsnakes, they are from dwarf chocolate. Just try them out ;)

Item_armor.txt for the mailshirt.

Mouse.exe is OFF by default, it is a utilitie, same as Therapist. You run it, it is on. You close the process, it is off.

FBs are randomly generated, they take any material, so yes, evaporating FBs are possible. No way around it.

Creature Armory Recycling Reactions are broken, again, not my fault, but the item tags are broken. A df bug. Have to remove them for the next version.

I will try to make the next Mod version LargeAdressAware by default and disable/delete the illithids. Hope that helps with the worldgen problems.

I will also go and shoot composite bows and shotguns tomorrow, americans are crazy, but if they invite me, why not :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Corai

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4915 on: June 08, 2012, 11:41:24 pm »

Dont know about the mudsnakes, they are from dwarf chocolate. Just try them out ;)

Item_armor.txt for the mailshirt.

Mouse.exe is OFF by default, it is a utilitie, same as Therapist. You run it, it is on. You close the process, it is off.

FBs are randomly generated, they take any material, so yes, evaporating FBs are possible. No way around it.

Creature Armory Recycling Reactions are broken, again, not my fault, but the item tags are broken. A df bug. Have to remove them for the next version.

I will try to make the next Mod version LargeAdressAware by default and disable/delete the illithids. Hope that helps with the worldgen problems.

I will also go and shoot composite bows and shotguns tomorrow, americans are crazy, but if they invite me, why not :)

Were crazy enough to get our asses in every single conflict in the universe. Get in our country now Meph.
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4916 on: June 09, 2012, 02:25:05 am »

@BigD145, I increased megabeast caves and titans etc by a factor of 10 and it got past 200 years, spent almost an hour getting to 1014 years before crashing! FFFFUUUUUU

Oh well, try again all part of the fun! I want to tweak it so it hits golden age and finishes around 750 years.

*edit*

crashed on finalisation at 700 years and 500 years, always crashed during finalising sites.

**edit**

crashed around 370 years, crashed on finalising sites at 480 years.

got up at 7:30 Saturday morning, now 10am and all I've done is watch world gens crash.

***edit***

2 more crashes and I finally get a world to finish at 360 years with the x10 megabeast and titans. Enough for 3 lifespans of dwarves, should be interesting. I think you'll find you get similar results using the default medium region settings. MW doesn't seem to like long world gens although I have gotten them to 1050 years before, it's mostly a case of luck and perseverance.
« Last Edit: June 09, 2012, 04:47:07 am by SAFry »
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4917 on: June 09, 2012, 04:35:41 am »

Meph - then shooting a shotgun protect your teeth from the butt of your boomstick:)
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lp_228

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4918 on: June 09, 2012, 10:59:13 am »

Is there a way to update current Masterwork DF to 0.34.11? Is switching DF version to newer sufficient or do i need to do something else?
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4919 on: June 09, 2012, 11:52:42 am »

Is there a way to update current Masterwork DF to 0.34.11? Is switching DF version to newer sufficient or do i need to do something else?

I don't think that will work. We're currently waiting for DFHack to be updated for 0.34.11 before they can bring out the new MW package. Unfortunately the DFHack people seem to be having some issues so not sure exactly when that's going to happen.

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