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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838295 times)

maki32

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Meph, thanks for create this mod, I love it!

One question... There's no version for .08?

Thanks!
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zenerbufen

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One question... There's no version for .08?
Masterwork 1.9 is based on and includes .08

aaron: I was only able to find one file that was named improperly. I fixed it and searched high and low for more and ran several test worlds without issue. if there was any files other than decoy that where causing you problems please let me know. Linux version has been updated and is available again at above link.

Meph: The manual wasn't that hard to convert after all. The linux/mac versions now have a html manual included. I still need to make it prettier but it will work. Also it might be easyer to set up a shared code repo at some point instead of just sending files back and forth.
« Last Edit: May 17, 2012, 06:25:12 am by zenerbufen »
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SAFry

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Are we still waiting for dfhack before we get 1.9 for windows? the link just takes you to some Oriental chicks saying "not yet".
Was going to wait for a while but everybody died from berserk fever last night!

Borshch

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Guys,how to use setting program properly?
I turned some races for siege off,set popcap to 50 and etc.

But my population is more than 50,no minotaurus and harder smithing.What I`m doing wrong?
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IronSmasher

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Are we still waiting for dfhack before we get 1.9 for windows? the link just takes you to some Oriental chicks saying "not yet".
Was going to wait for a while but everybody died from berserk fever last night!

I suspect we'll be waiting for dfhack for 34.09 now
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zenerbufen

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I suspect we'll be waiting for dfhack for 34.09 now
Correct. I havn't got 1.9 to work with 34.09 yet anyways.
Guys,how to use setting program properly?
I turned some races for siege off,set popcap to 50 and etc.

But my population is more than 50,no minotaurus and harder smithing.What I`m doing wrong?
First of all the population cap has a known bug, where you can actually go over the cap. (immigrants 1st, 2nd wave, babies in certain situations) Any changes on the other tabs, (races, buildings, anything doing with materials) you will need to create a new world as currently these changes are applied to the default raws, not the ones already duplicated into the save files.


It is a tgz file. The last time you did send me a zip, which appearently works fine. I will just repack the tgz. (what is that?) into a zip and reupload it. And for everyone who wants to try the windows version: Note that it is untested and has no dfhack.
I used tgz instead of zip because I wanted to make sure the execute bit on one of the libs files got preserved, the game won't run without it. I don't know how the bit got turned of while I was testing but I think it was from ziping/unzipping. I dont know if .zip files preserve linux file permisions.
« Last Edit: May 17, 2012, 08:58:50 am by zenerbufen »
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Borshch

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I suspect we'll be waiting for dfhack for 34.09 now
Correct. I havn't got 1.9 to work with 34.09 yet anyways.
Guys,how to use setting program properly?
I turned some races for siege off,set popcap to 50 and etc.

But my population is more than 50,no minotaurus and harder smithing.What I`m doing wrong?
First of all the population cap has a known bug, where you can actually go over the cap. (immigrants 1st, 2nd wave, babies in certain situations) Any changes on the other tabs, (races, buildings, anything doing with materials) you will need to create a new world as currently these changes are applied to the default raws, not the ones already duplicated into the save files.


It is a tgz file. The last time you did send me a zip, which appearently works fine. I will just repack the tgz. (what is that?) into a zip and reupload it. And for everyone who wants to try the windows version: Note that it is untested and has no dfhack.
I used tgz instead of zip because I wanted to make sure the execute bit on one of the libs files got preserved, the game won't run without it. I don't know how the bit got turned of while I was testing but I think it was from ziping/unzipping. I dont know if .zip files preserve linux file permisions.
But immigrants was still coming when I had 54 dwarves.And I still have smithing problem
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zenerbufen

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But immigrants was still coming when I had 54 dwarves. And I still have smithing problem
Yes, certain imigrant waves will _always_ come regardless of population settings. Close the door and let them die in the wilderness.  What is the nature of your smithing emergancy?

Hugo_The_Dwarf

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    • Regeneration: Forced Evolution


But immigrants was still coming when I had 54 dwarves. And I still have smithing problem
What is the nature of your smithing emergancy?

lol I can imagin a Dwarf with a long beard and a headset, at an anvil clanging away at weapons and armor

Operator: Hello, thank you for calling Smithing help line. What is the nature of your smithing emergancy?
Caller: I just can't get this chainmail to link together correctly.
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the_game_hunt

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Why DF with this mod is so FPSy and without it lags a lot?
I have full fps with default DF and common dorves move slowly, while in Masterwork normal dorves move faster with full FPS.
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Weaselcake

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It's been 3 days.

How about just release a version that doesn't have DFHack?

I am dying here.
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Urist McScoopbeard

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 But dfhack is soooo helpful
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This conversation is getting disturbing fast, disturbingly erotic.

Meph

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Currently trying to update the first post. Uploading cancels all the time, can only be hours till it is done. For Mac and Linux. I was in Githhub, and the dfhack update is coming along fine, 1-2 days more. So on the weekend you should have your update. IF dfhack is not updated till Saturday, I upload a windows version without it.

@zenerbufen: I had a look at the html manual. There is no index file, no "open me, I am the manual" that links to the rest, and the building guides are not in there ? But still, it is a step in the right direction. I did repack the tgz to a zip, because DFFD does not accept tgzs. Sorry for the linux graphics hickup, I changed all the file endings, but did not realize that the Decoy.png should be decoy.png. Otherwise all is good and I changed that last one as well. And what did you mean with: " I couldnt even get 1.9 to run with 34.08 ? wait. 34.09. wait. *check main forum* What ? 34.09 is out ? Why am I just uploading the 34.08 versions ?

   (*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water ::: GOOD
   (*) Increased output of coke reactions  ::: BAD. Argh. rebalancing again ?

Ehm...well. Guys. What now ? Linux is updated to 34.08, Mac I am just uploading. I will download 34.09 and have a look at the changes. But again, dfhack, therapist, mouse fortress, wow... lots of work.

EDIT: oh, and about the gem workshops: Gem weapons are in the game since ever... But for the gemforge you need 3 large gems to build it. So you need to cut a lot of gems and have a good gemcutter in the fortress. You cant trade for them either. So you have to build a jeweler to make cut gems. With cut gems you can build the gemcutter. There you can make furniture. And if you get 3 large gems, you can build the gemforge, making weapons and armor. But each weapon needs 1-4 gems. If it is unbalanced I can simply increase the amount of gems needed. Hope it works out well.
« Last Edit: May 17, 2012, 01:36:21 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Draevos

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Might as well go ahead and release .08, then update to .09 when everything is ready. I think we can handle it :)

About the coke reactions: Isn't that easy to change? Maybe it's just me, but in .08 I am overloaded with iron, even with the 25% drop rate, but I had to mine out whole z-levels to get enough coke. However, Masterwork should be fine as it was before .08 because of anthracite and the batch coke reactions, IMO, so I would keep it the same.

Meph

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The problem is this: If 1 lignite gives 4 coke now, then the blast furnace reaction is LESS effective. And anthrazite and peat is unbalanced, in the smelter and the batch furnace. People using the "better" reactions in the blast furnace would actually lose coke that way. So I have to increase that as well, and redo the building guides.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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