@zyxterman: This is curious... most people run it just with .NET 4.0
@azreal: No spamming. Told you before. And most of these "suggestions" dont even make any sense.
@rest: Here the changelog, did a little bit on the materials, the high end stuff is really rare. And better balanced I hope.
- Added [HEATDAM_POINT:NONE] to magmamancer. They were fireimmune_super, but just to make sure...
- Edited the Automaton entity... hopefully they bring weapons next time.
- Fixed all the 255 tiled creatures that were invisible in ASCII mode.
- Updated the Manual
- Removed the buildings section from the manual, and instead linked to the building guides, they are better then text.
- All buildings guides updated.
- Upped layer permit of plate greaves
- Fixed Parchement/Parchment naming error
- Updated Mouse Fortress and Dwarf Therapist to df 34.08
- Added speared and bladed minecarts
- Sorted the entity_default into catergories. Much nicer to read.
- Added [DO_NOT_CLEAN_GLOB] to slade and copper, so that turret ammo is certainly not collected anymore.
- Added new building: Great Magma Forge
- Makes Obsidian and Slade
- Creates Weapons and Armor from volcanic. A new material, composed of steel, obsidian and slade.
- Volcanic is half as good as adamantine and makes triple damage against Frost Giants.
- Frost Giants now drop a "bifrost" boulder upon death. This can be made into a bifrost bar in the Creature Research Lab.
- Bifrost is almost (80%) as good as adamantine.
- Slade Metal is now (20%) as good as adamantine.
- Iridium is now (60%) as good as adamantine
Here the new material guide I made for it: (WARNING, big file)
EDIT: and the building guide for the great magma forge (better title anyone?)
Still waiting on dfhack