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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1836693 times)

Panopticon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3450 on: April 14, 2012, 12:01:29 am »

The instruments change looks amazing, I want it now.
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HammerDave

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3451 on: April 14, 2012, 12:19:31 am »

I have dangerous smelting turned off, verified the "violent reaction" products are commented out.
Still have had about 4-5 furnace operators bleed to death for no apparent reason.  What would be causing that?

I'd go into legends on a copied save, but last fort it was crashing on abandon.  Might try that anyway to see if it recreates.  But would legends say anything about how they died?
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Caldfir

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3452 on: April 14, 2012, 02:48:02 am »

Meph, my raw parser is not amused.

Is there a version of the masterwork raws somewhere without the masterwork metatags in it?  The parser generates output currently, but most of it is just whining about creatures that don't have a top-level tag.  I would post the log file here, but it weighs in at 14k lines. 

In any case I've put up the current version of the parser on the DFFD.
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where is up?

Kalithor123

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3453 on: April 14, 2012, 04:23:30 am »

Well i lost my next fortress ina tantrum spiral  :) despite of having nice engravings, bedrooms, zoo, statue garden...

i didnt tryed the  cat waterfall yet .......  ;D

i will turn of now sieges in the ini, till i feel ready, because i never reach the "late game" (for me its late game  :) )features like turrets or golems etc.
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Corai

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3454 on: April 14, 2012, 04:27:15 am »

Well i lost my next fortress ina tantrum spiral  :) despite of having nice engravings, bedrooms, zoo, statue garden...

i didnt tryed the  cat waterfall yet .......  ;D

i will turn of now sieges in the ini, till i feel ready, because i never reach the "late game" (for me its late game  :) )features like turrets or golems etc.

I got tantrum'd by a freaking Goblin Ice Wizard!

It was so !!FUN!! that I decided to have everyone charge at once, they all died, instantly. Then a drake 1hit the wizard with a bite to the head.
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MarineMorton

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3455 on: April 14, 2012, 09:24:22 am »

Well i lost my next fortress ina tantrum spiral  :) despite of having nice engravings, bedrooms, zoo, statue garden...

i didnt tryed the  cat waterfall yet .......  ;D

i will turn of now sieges in the ini, till i feel ready, because i never reach the "late game" (for me its late game  :) )features like turrets or golems etc.

Your not the only one, I either get bored of my embark or have too much fun and dont get to the 'cool' stuff
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Throren

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3456 on: April 14, 2012, 11:15:48 am »

So, uh...has anyone ever run into a Fortress-Born baby that occasionally pops up in the combat reports with a line saying..

"The Dwarven Baby spies out the production facilities!"
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Throren

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3457 on: April 14, 2012, 11:25:31 am »

NM...it just turned into a warlock spy.

How the hell does a fortress born baby get turned into a Warlock spy.  0.o

...if they can get to the babies...they can get to...anyone!

Now instituting the Dwarf PATRIOT Act.  All dwarfs shall be molested at the entrance to my fort.
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the_game_hunt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3458 on: April 14, 2012, 11:29:18 am »

Is there a way to ONLY have the weapons to vanilla DF?

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Seraphyx

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3459 on: April 14, 2012, 02:46:19 pm »

Can we get anymore info on the instruments? Like how you get your dwarves to play them, can anyone play them, and is it like an AoE buff or how does it determine who is affected by the buff?

Looks freaking amazing. You basically added bards/buff class to dwarf fortress.
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Lockesly L`Crit

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3460 on: April 14, 2012, 03:55:04 pm »

I really, really like the instrument changes, the music stage, and the idea of adding [BABYSNATCHER] to all races as an option.
The only use I have for drow are the random sladamantine gear they come with, which I "assist" them in "reducing wagon weight." Might as well make it official. :D

On a side note, can we please not have cloaks as foreign items? I still want to make them in the leatherworking shop. Picks, for some odd reason, are classified in the military screen as foreign too.
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Neyvn

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3461 on: April 14, 2012, 03:59:29 pm »

Today is the day I return home to Australia. DF is one of the things I have missed. When I get back I will be playing this again. Cant wait to download the newest version.

Also the_game_hunt. When did Obama do that. //points at avatar//
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Fairin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3462 on: April 14, 2012, 04:06:32 pm »

i should make an updated how to play dwarf fortress, any suggestions on a screen capture or should it just be screen shots =P
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Lockesly L`Crit

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3463 on: April 14, 2012, 04:26:40 pm »

i should make an updated how to play dwarf fortress, any suggestions on a screen capture or should it just be screen shots =P

I know FRAPS doesn't like DF. You might want to try a local recording with Xplit. It's the program most StarCraft 2 procasters use.
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tahujdt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.7.1 NEW: Trade System & Armor Sets
« Reply #3464 on: April 14, 2012, 04:38:47 pm »

What skill does the music use, and how does the cleaning song work?
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